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Splash screen added
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ivanpmartell committed Aug 7, 2024
1 parent ff73bc1 commit 39e1c70
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Showing 6 changed files with 291 additions and 21 deletions.
13 changes: 0 additions & 13 deletions LittleWarGameClient/Fullscreen.cs

This file was deleted.

5 changes: 5 additions & 0 deletions LittleWarGameClient/GameForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -186,9 +186,14 @@ private void GameForm_LocationChanged(object sender, EventArgs e)

private void GameForm_Load(object sender, EventArgs e)
{
SplashScreen.Instance.InvokeUI(() =>
{
SplashScreen.Instance.Close();
});
OverlayForm.Instance.Size = webBrowser.Size;
var webViewBounds = new Rectangle(webBrowser.PointToScreen(Point.Empty), webBrowser.Size);
OverlayForm.Instance.Location = webViewBounds.Location;
Activate();
}

private void webView_LoadingStateChanged(object sender, LoadingStateChangedEventArgs e)
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22 changes: 14 additions & 8 deletions LittleWarGameClient/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,9 +16,9 @@ internal static class Program
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
private static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);

[DllImport("User32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
Expand All @@ -30,12 +30,23 @@ internal static class Program
private static List<WinStruct> _WinStructList = new List<WinStruct>();

internal static FontFamily? LWG_FONT;
internal static bool IsDoubleInstance = false;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
(new Thread(() =>
{
string font_filename = "lwgFont.ttf";
if (!File.Exists(font_filename))
File.WriteAllBytes(font_filename, Resources.LcdSolidFont);
PrivateFontCollection pfc = new();
pfc.AddFontFile(font_filename);
LWG_FONT = pfc.Families[0];
Application.Run(SplashScreen.Instance);
})).Start();
bool createdNew = true;
using (Mutex mutex = new Mutex(true, "Global\\LittleWarGameClient", out createdNew))
{
Expand All @@ -44,16 +55,11 @@ static void Main()
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
string font_filename = "lwgFont.ttf";
if (!File.Exists(font_filename))
File.WriteAllBytes(font_filename, Resources.LcdSolidFont);
PrivateFontCollection pfc = new PrivateFontCollection();
pfc.AddFontFile(font_filename);
LWG_FONT = pfc.Families[0];
Application.Run(OverlayForm.Instance);
}
else
{
IsDoubleInstance = true;
Process current = Process.GetCurrentProcess();
foreach (Process process in Process.GetProcessesByName(current.ProcessName))
{
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95 changes: 95 additions & 0 deletions LittleWarGameClient/SplashScreen.Designer.cs

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57 changes: 57 additions & 0 deletions LittleWarGameClient/SplashScreen.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace LittleWarGameClient
{
public partial class SplashScreen : Form
{
private static SplashScreen? formInstance;
internal static SplashScreen Instance
{
get
{
if (formInstance == null || formInstance.IsDisposed)
formInstance = new SplashScreen();
return formInstance;
}
}

public SplashScreen()
{
InitializeComponent();
if (Program.LWG_FONT != null)
{
splashText.Font = new Font(Program.LWG_FONT, 24F, FontStyle.Regular, GraphicsUnit.Point);
splashText.ForeColor = Color.White;
}
}

internal void InvokeUI(Action a)
{
if (formInstance != null && formInstance.InvokeRequired)
{
if (formInstance.IsHandleCreated)
formInstance.BeginInvoke(new MethodInvoker(a));
}
else
{
a.Invoke();
}
}

private void SplashScreen_Load(object sender, EventArgs e)
{
if (Program.IsDoubleInstance)
{
Application.Exit();
}
}
}
}
120 changes: 120 additions & 0 deletions LittleWarGameClient/SplashScreen.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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