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~Photorealistic Rendering
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[Irradiance Volumes] (http://codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-volumes/) and more
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[Soft Shadow Mapping] (http://codeflow.org/entries/2013/feb/15/soft-shadow-mapping/)
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[Ambient Occlusion] (http://floored.com/blog/2013/ssao-screen-space-ambient-occlusion.html)
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[SSAO Demo] (http://alteredqualia.com/three/examples/webgl_postprocessing_ssao.html)
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Yet another [SSAO] (http://codeflow.org/entries/2011/oct/25/webgl-screenspace-ambient-occlusion/)
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[Subsurface scattering] (http://aaronrotenberg.com/blog/2013/09/interactive-webgl-demo-screen-space-subsurface-scattering/), but there will be a better one published soon.
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[Shadows] (https://msdn.microsoft.com/en-us/library/windows/desktop/ee416324(v=vs.85).aspx) Nice article about shadows and related problems