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[Bug Report] Increasing the number of parallel environments results in severe degradation in TiledCamera rendering quality #1031

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@trevormcinroe

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@trevormcinroe

I am using the latest version (4.2.0) on a Ubuntu server while rendering headless.

Here is the quality of images rendered from one camera while only using a single environment:
one_environment

Here is the quality of images rendered from one camera while using 32 parallel environments:
32_environments

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