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For any asset, it is recommended to have its USD and use that since USD allows you to store a lot more information (physics schemas, visual schemas etc). This makes it a powerful format compared to other alternatives. Regarding a mesh that has quads and triangle faces, I haven't worked with such a mesh before. Which format is the mesh in and were you able to make a USD for it? |
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I was playing around with the terrain importer as a general USD loader, but I noticed that it only supported triangular faces rather than quad meshes. I am working with scenes that are a combination of quad and triangle faces.
I was wondering if I should use Isaac sim standalone USD loading approach or if there is a recommended way of doing this in orbit?
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