Skip to content

iosparesh/PlugAVPlayer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 

Repository files navigation

PlugAVPlayer

Simple and featured video player with full of customisation possibility, full control over AVPlayer. Adjust as you need in terms of design and feature.

Getting Started

Here we have a simple plug and play module that a developer can use to integrate for video playing in swift 4.2. PlugAVPlayer lets you create your own UI and add images for buttons like play and fullscreen.

Features

  • Support play local and network
  • Url with extension and embed video url supported.(No control for embedded video it will be played using WkWebView)
  • Only youtube embed url will be supported
  • support Fullscreen
  • Custom slider with buffer loader.
  • FastForward and Backward support
  • Change player rate.
  • PlayerEventDelegate Delegate method control Next previous and replay video method control single or multiple urls.
  • Save Video locally.
  • Support custom player view.
  • Support subtitle
  • Memory management taken care.

Reference: The slider is taken from BufferSlider Github project.

Prerequisites

Swift 4.2

iOS 10*

Xcode 10.2

Installing

Manually If you prefer not to use any of the aforementioned dependency managers, you can integrate plugAVPlayer into your project manually. Just copy the source file in your project directory

Sample

	import PlusAVPlayer

 	@IBOutlet weak var viewController: UIView!
    	@IBOutlet weak var viewVideo: ViewVideo!
	@IBOutlet weak var activityIndicator: UIActivityIndicatorView!

	override func viewDidLoad() {
    		super.viewDidLoad()  
 		DispatchQueue.main.async {
	        //Play video locally
        		//self.setUpPlayerWithLocal()
    		    //Play video with url
            self.setUpPlayerWithURlStreaming()
		}
	}
	//Play Video with url streaming
	func setUpPlayerWithURlStreaming()
    	 {
        //MARK : if url is emded. It will play in webview and managed automatically in webview
        viewVideo.configure(url: url,ControllView: self.viewOverlay,loader: self.activityIndicator)
        viewVideo.saveVideoLocally = true
        viewVideo.delegate = self
        viewVideo.currentVideoID = self.videoID
        viewVideo.play()
        viewVideo.activityIndicator?.startAnimating()
    }

	//Play Video locally
	func setUpPlayerWithLocal()
    {
        viewVideo.configure(ControllView: self.viewOverlay,loader: self.activityIndicator,localPath:self.arrlocalVideo[self.index],fileextension : "mp4")
        viewVideo.delegate = self
        viewVideo.currentVideoID = self.videoID
        viewVideo.play()
        viewVideo.activityIndicator?.startAnimating()
    }

	//With PlayerEventDelegate Method manage as you need iterate over array of urls and manage Next Previous End of video, fullscreen, totalTime and  many more.

	class ViewController : PlayerEventDelegate{

    func totalTime(_ player: AVPlayer) {
        
    }
    
    func AVPlayer(didEndPlaying: AVPlayer?) {
        //Play your next video
    }
    
    func AVPlayer(didTap overLay: AVPlayer?) {
        self.dropdown?.isHidden = true
    }
    
    func AVPlayer(willExpand player: AVPlayer?) {
        UIView.animate(withDuration: 0.3, animations: {
            self.view.frame = CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height)
            self.viewVideo.isMiniMized = false
            self.btnClose.alpha = 0

            let value = UIInterfaceOrientation.landscapeLeft.rawValue
            UIDevice.current.setValue(value, forKey: "orientation")
        })
    }
    
    func AVPlayer(didTaptoNextvideo: AVPlayer?) {
        //Replace your video with next one
        if index != self.arrlocalVideo.count - 1
        {
            self.index += 1
            self.viewVideo.replacelocalVideo(path: self.arrlocalVideo[self.index], videoextension: "mp4")
            if index == self.arrVideos.count - 1{
                self.viewVideo.btnForward?.isEnabled = false
            }
            else
            {
                self.viewVideo.btnForward?.isEnabled = true
                self.viewVideo.btnBackward?.isEnabled = true
            }
        }
        
        //self.viewVideo.replacelocalVideo(path: "filename", videoextension: "mp4")
    }
    
    func AVPlayer(didTaptoPreviousvideo: AVPlayer?) {
        //Replace your video with previous one
        if index != 0
        {
            self.index -= 1
            self.viewVideo.replacelocalVideo(path: self.arrlocalVideo[self.index], videoextension: "mp4")
            if index == 0{
                self.viewVideo.btnBackward?.isEnabled = false
            }
            else
            {
                self.viewVideo.btnForward?.isEnabled = true
                self.viewVideo.btnBackward?.isEnabled = true
                
            }
        }
    }
}

Fast Forward and Backward

We have given the pan gesture configuration in ViewController file please add gesture recognizer on your viewvideo and you will be able to manually access the fast forward and backward methods. We have kept this code on the developer side because there is another drag video view feature associated. You can take advantage of managing multiple cases.

		        if (touchPoint.x - initialTouchPoint.x) > 10
            {
                self.viewVideo.fastForwardPlayer()
            }
            else if (initialTouchPoint.x - touchPoint.x) > 10
            {
                self.viewVideo.fastBackward()
            }

Player Rate

There is a method which lets you change the player

UI Guildlines

Direct drag IB to UIView, the aspect ratio for the 16:9 constraint (priority to 750, lower than the 1000 line), the code section only needs to achieve. See more detail on the demo. You can use XIB or storyboard to make the UI, Use a view, assign its a custom class ViewVideo which is your main interface and player. Take a another view but do not add as a subview of ViewVideo, add subviews of all your controlls like playPause, FullscreenExit, time labels, sliders to controller view. to show progress take UIProgressBar seperate on the top of ViewVideo and controller view. Take out the outlets and pass it in.

viewVideo.configure(url: url,ControllView: self.viewController,loader: self.activityIndicator)

Controlls Types

enum ButtonControlType :String {
    case PlayPause = "playpause"
    case Expand = "expand"
    case forward = "forward"
    case backward = "backward"
}

Sub Class Controlls

User BufferSlider for buffer progress VideoControllButton for PlayPause and fullscreeExit buttons VideoControllLabel for time labels

VideoControllButton
VideoControllLabel
BufferSlider

Built With

  • AVKit Framework
  • URLSession is used

Authors

Paresh Prajapati

Acknowledgments

  • Hat tip to anyone whose code was used
  • Inspiration
  • etc

About

Video Player

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages