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OpenGL2: Fix flares behind mirror being visible #640

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merged 1 commit into from
Feb 13, 2024

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When r_ext_framebuffer_multisample > 0 was used, flares behind the mirror in q3tourney6 were incorrectly visible. This was because it checks scene depth in the depth prepass which only drew opaque surfaces. It also needs to contain depth for mirror/portal surfaces.

Fixes #121.

When r_ext_framebuffer_multisample > 0 was used, flares behind the
mirror in q3tourney6 were incorrectly visible. This was because it
checks scene depth in the depth prepass which only drew opaque
surfaces. It also needs to contain depth for mirror/portal surfaces.
@zturtleman zturtleman merged commit 9881c56 into ioquake:main Feb 13, 2024
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@zturtleman zturtleman deleted the opengl2_fbo_msaa_mirror branch February 13, 2024 14:11
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OpenGL2: r_ext_framebuffer_multisample draws flares through mirrors.
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