A lightweight, fully-authoritative real-time game framework built in modern C++23.
Current Milestone (Tier 0):
Spawn a single entity in one zone with basic movement, 30 Hz deterministic simulation on the server, and a generic engine interface.
See the full Roadmap for what's next!
- Prerequisites & Bootstrap → docs/getting-started/prerequisites.md
- Build & Run → docs/getting-started/building.md
- Your First App → docs/getting-started/first-app.md
- Build System & Dependencies → docs/development/build-system.md
- Creating Libraries → docs/development/creating-libraries.md
- Creating Applications → docs/development/creating-apps.md
- Testing & CI → docs/development/testing.md
- Contributing Guide → docs/contributing/README.md
- Security Policy → SECURITY.md
- License (AGPL-3.0) → LICENSE / docs/legal/README.md