This is a D&D 5e (2014 ed.) adventure that borrows from a popular children's story for its setting. It is intended for 4-6 players. Since my players are teens and come from two family groups, session 0 is split into group A and group B segments to deal with the fact that some of the players are adventuring separately from the other group at first. They will meet up later. With several session 0 onramps, you may be able to use these to dovetail with your current campaign setting. The characters are level 1 to start, and will advance in a milestone fashion as the story progresses. I allowed character concepts from any official published WoTC rule / source book. Unearthed Arcana was disallowed. No established pantheon is prescribed. Since there is not a strong religious component to this adventure, players were allowed to invent their own (sometimes comical) deities to worship as needed. I find this makes religion less heavy and is often a deep soure of unexpected mirth in a campaign for young people.
This adventure develops several themes such as violence, slavery, environment destruction, rough treatment of animals, and equally crass exploitation of humanoids by the local elite and their henchmen. At times, player characters may find themselves in the position of choosing to (be employed to) commit such acts themselves. It is up to them to navigate through the moral and financial morass as protagonists of this story. The adventure will not go out of its way to reward or penalize such behavior, except with the predictable natural outcome for such activities. (E.g. Rob a bank and earn the contents and the ire of the local population.) The identity of the children's story that provides the setting is not revealed so as not to overly prompt specific behaviors, except perhaps as a fun reveal at the end. What have you done, children?
Provided materials are a mixture of markdown files and XML files from Game Master 5th Edition and Fight Club 5th edition, D&D assistant apps. (We got these from the iOS/macOS App store. The full featured versions of these are something like $2.99, so generally cheaper than paid versions of online VTTs and D&D Beyond.
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This content is licensed under the Creative Commons Zero v1.0 license. All materials are Copyright (c) 2023, Ian Ollmann, except for some of the maps. Maps which are copyright Ian Ollmann will be labelled as such in one corner. The rest of the embedded map assets in the Game Master 5th edition exported assets (if I get them in here) are part of the Quarantine Bundle v3 by Seafoot games. Please see their excellent catalog for a wide variety of helpful maps to slide in to your campain as needed.