RPG engine made with SFML/C++
This was one of the first serious projects I started. I used it to apply the things I learned from the book "Game Coding Complete". I eventually moved on to other projects, but I try to come back whenever I feel like I've learned something that I can add to the engine.
A few of the features:
- Entity-component system
- Event system
- Collision detection (SAT, AABB)
- Inventory management
- WIP Lua scripting support
- WIP animation support
All artwork is from OpenGameArt.org
- Tiles - Kenny
Animations were create using darkFunction Editor
SFML for rendering
- McShaffry, Mike, and David Graham. "Game Coding Complete." (2012).