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Orbitals

WIP 3D Physics Engine

A 3D physics engine. I got sidetracked by MinkowskiSum, but I hope to come back to this soon Back on track!

Controls:

  • WASD - move camera
  • Click and drag - rotate camera

Current Features:

  • 3D rendering
  • Support for spheres and boxes
  • Camera controls
  • Broadphase collision detection using AABBs
  • Narrowphase collision detection using GJK/EPA(need to add manifold generation) or SAT
  • Contact manifold generation
  • Collision resolution using seqential impulse solver
  • Friction/Restitution

Build Requirements:

GLM for math, GLEW 2.0 or higher for OpenGL

References:

  • Online resources

    • General
    • SAT Algorithm
      • Dirk Gregorius, The Seperating Axis Test Between Convex Polyhedra - link
    • Collision Resolution
      • Randy Gaul, Modelling and Solving Physical Constraints - tutsplus.com (use QuickLaTeX if equations don't show)
      • Chappuis, Daniel. "Constraints derivation for rigid body simulation in 3D." (2013). -link
      • Catto, Erin. "Iterative dynamics with temporal coherence." Game developer conference. Vol. 2. No. 4. 2005. -link
  • Books

    • Ericson, Christer. Real-time collision detection. CRC Press, 2004.
    • Eberly, David H. Game physics. CRC Press, 2010.
    • van den Bergen, G. Collision detection in interactive 3D environments. 2004.

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