Home of dulkirmod for modern versions of minecraft.
DulkirMod 1.8.9 Can be found here.
Currently Implemented Features
- Toggle Reverse third person
- Expandable Chat Macros with Keybindings
- Dynamic Key
- Config Menu Backend and Front End
- Scrollable Toolips with Zoom Option, compatible with inventory scaling
- Inventory Scaling, supports any float
- Command aliases
- WireFrame and World Text Rendering (needs a recoding)
- Abiphone DND
- Custom Selected Block outline
- Inactive Effigy Waypoints (rift)
- Custom Held Item Placement/Animations
- Commands for Preset Export/Import to/from Clipboard (see /animations)
- Glow Utility (no ESP toggle, currently not used for anything)
- Cooldown Tracking through Durability Display (Working for some sound cooldowns)
- NO DOWNTIME alarm. Plays Iphone alarm if you stop moving after a certain amount of time.
- Large Explosion Particle render toggle
- Hide Scoreboard Numbers
- Arachne Spawn Timer and Keeper Waypoints
- Hide Hunger Display option
- AOTV Etherwarp display
- Action Bar HUD replacements (HEALTH, MANA, DEF, SPEED)
- Hide Lightning in Skyblock
- Hide Fire Overlay
- Slayer Miniboss Alerts + Boxes
- Boss Kill time Feedback for slayers
- Clean Blaze Slayer Mode! (Removes particles and kills fireballs)
- Damage Splash Truncate/Hide
- Blaze Attunement Display
- Broken Hyperion Notification
- Max Visitors Notification
- Garden HUD for Composter/Visitors
- Some vampire slayer features (steak display and ichor highlight)
Planned
There are no longer plans to add features to this mod, as I have been working at Lunar Client now. I will attempt to keep up with bug-fixes and version bumps when I have the time.Contributing
Unfortunately, contributions are not open at this time. By all means, feel free to make your own branch and maintain it if you'd like though. I will not directly endorse any forks of this mod, but I won't be taking any steps to take them down so long as licenses are abided by.Opening the settings menu can be achieved through the escape menu or through the /dulkir
command. Almost all features
are off by default, so you will want to look into this upon first launch.
Editing HUD positioning makes use of the JARVIS API. This library is still in development, but is a fantastic library for a common HUD element editor. This allows multiple mods to handle the rendering on their own, but have the positioning logic be handled in one place.
Use the command /jarvis gui
to access the main editor. There is an addressable keybinding for this as well (default RSHIFT
)
Use the command /animations
to share animation profiles.
This mod has 2 dependencies to run:
Fabric Kotlin Language Support
Theoretically, I could throw these in the JAR, but almost all current Fabric mods already have these dependencies anyway.
(Disclaimer: None of these mods are personally checked by myself for malicious behavior. However, they are well known mods in the Fabric community, so I thought I would include something about them here.)
There are a few mods here that I would recommend installing as a baseline:
Sodium and Lithium are basically the Optifine/Patcher of 1.20. They are aimed at general performance improvements.
Zoomify is the zoom mod I choose to use to replace Optifine's functionality.
Iris allows you to use shaders.
Borderless Mining is a nice utility for windowed fullscreen, if you're partial to that.
Farsight is a novel mod that caches chunks outside of server render distance, allowing you to get some WICKED screenshots.
Skyblock Specific: Firmament is a mod that aims to accomplish some of the stuff you would see in NEU 1.8.9. It is also in a beta state right now and in development, but brings some utility like item list, not resetting cursor between inventories, image preview (chat), slot locking, and more.
This is intended to be run with Jetbrains Runtime to enable hot-swap to work properly.
To get hot swapping with DCEVM working in this version, I found the most convenient way of achieving this is manually installing
the hotswap jar here and changing your VM args in build.gradle
to link your java agent properly. I'm not an insane wizard with
this stuff, so my terminology might be kinda poor here. If any developer is interested in helping me refine instructions to
be better to understand, feel free to hit me up.
In the meantime, if you're struggling, I would suggest not worrying about DCEVM. You can (probably?) achieve this by just removing the
last 2 VMargs inside your build.gradle
and regenerating your run configuration. My DMs are always open to try to offer support
on this stuff, as it will help me learn a thing or two as well.