-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
update tooling simulating troubleshooting
- Loading branch information
Showing
10 changed files
with
119 additions
and
134 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,5 @@ | ||
# Tooling | ||
# 개발도구 | ||
|
||
Now that we have our required dependencies installed, and we know how to generate a | ||
template project, we will cover, in more detail, some tools. These tools will make | ||
developing Rust applications for Espressif chips a lot easier. | ||
이제 필요한 종속성을 설치했고, 템플릿 프로젝트를 생성하는 방법을 알고 있기 때문에, 몇 가지 도구를 더 자세히 다룰 것입니다. 이 도구들은 Espressif chips을 위한 Rust 애플리케이션을 훨씬 쉽게 개발할 것이다. | ||
|
||
In this chapter, we will present `espflash`/`cargo-espflash`, suggest Visual Studio Code as IDE and, dig into the | ||
currently available simulation and debugging methods. | ||
이 장에서, 우리는 `espflash`/`cargo-espflash`를 제시하고, Visual Studio Code를 IDE로 제안하고, 현재 사용 가능한 시뮬레이션 및 디버깅 방법을 파헤칠 것입니다. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.