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Remove chemmaster flatpack from bartender prestige gear #1163
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godspeed, this was the first thing I added to imp back during imp1. glad that times have evolved that its no longer needed |
this is still marked as draft: i assume we're waiting for more map updates from other maintainers? |
That's the plan, once Toast and Alex have their PRs up for their map updates, we can merge them all together. |
Would it be worth replacing the chemmaster with something cosmetic? maybe a bartender labcoat option could be cute |
you could go for something like classic kind of pretentious mixologist type beat, add suspenders that include a bowtie |
we need a bowtie just in general honestly |
Yeah, keeping the mixologist qualification as a cosmetic unlock would be fine I think. If you wanted to make that, I could make that part of this PR, though I'm not sure how to do that directly through github |
ogeeey, I think we've gotten most maps covered by now, we can go ahead with merging this. |
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Removes the mixologist qualification, which granted bartenders a loadout option to spawn with a chemmaster flatpack with enough bartender and chemistry playtime. While there's nothing crazy about letting bartenders have access to a chemmaster round start, it sets a bad precedent for what is okay to add to prestige gear. Prestige gear should be limited to cosmetics and not have gameplay implications.
To go along with this change, chemmasters and chemmaster machine boards will be mapped to be available round start to bartenders across a number of stations. This PR retains the chemmaster flatpack prototype in the event that mappers want to utilize these. If/when a bartender specific type of chemmaster is added, those will be mapped instead.
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