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AvianMaiden committed Jan 21, 2025
1 parent 3b1c220 commit ebb6c43
Showing 1 changed file with 194 additions and 194 deletions.
388 changes: 194 additions & 194 deletions Resources/Prototypes/Entities/Mobs/Species/vox.yml
Original file line number Diff line number Diff line change
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- type: entity
parent: BaseMobSpeciesOrganic
id: BaseMobVox
abstract: true
components:
- type: Absorbable
- type: Hunger
- type: Thirst
- type: Icon
sprite: Mobs/Species/Vox/parts.rsi
state: vox_m
- type: Body
prototype: Vox
requiredLegs: 2
- type: HumanoidAppearance
species: Vox
#- type: VoxAccent # Not yet coded
- type: Speech
speechVerb: Vox
speechSounds: Vox
allowedEmotes: ['Hiss', 'Chitter', 'Coo']
- type: TypingIndicator
proto: vox
- type: Vocal
sounds:
Male: MaleVox
Female: FemaleVox
Unsexed: UnisexVox
- type: Butcherable
butcheringType: Spike
spawned:
- id: FoodMeatChicken
amount: 5
- type: Damageable
damageContainer: Biological
damageModifierSet: Vox
- type: PassiveDamage
# Augment normal health regen to be able to tank some Poison damage
# This allows Vox to take their mask off temporarily to eat something without needing a trip to medbay afterwards.
allowedStates:
- Alive
damageCap: 20
damage:
types:
Heat: -0.07
Poison: -0.2
groups:
Brute: -0.07
- type: DamageVisuals
damageOverlayGroups:
Brute:
sprite: Mobs/Effects/brute_damage.rsi
color: "#7a8bf2"
Burn:
sprite: Mobs/Effects/burn_damage.rsi
- type: Bloodstream
bloodReagent: AmmoniaBlood
- type: MeleeWeapon
soundHit:
collection: AlienClaw
angle: 30
animation: WeaponArcClaw
damage:
types:
Slash: 5 # Reduce?
- type: Sprite # Need to redefine the whole order to draw the tail over their gas tank
layers:
- map: [ "enum.HumanoidVisualLayers.Chest" ]
- map: [ "enum.HumanoidVisualLayers.Head" ]
- map: [ "enum.HumanoidVisualLayers.Snout" ]
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
- map: [ "enum.HumanoidVisualLayers.RArm" ]
- map: [ "enum.HumanoidVisualLayers.LArm" ]
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
- map: [ "jumpsuit" ]
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
- map: [ "enum.HumanoidVisualLayers.LHand" ]
- map: [ "enum.HumanoidVisualLayers.RHand" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
- map: [ "suitstorage" ] # This is not in the default order
- map: [ "enum.HumanoidVisualLayers.Tail" ]
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "pocket1" ]
- map: [ "pocket2" ]
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "clownedon" ]
sprite: "Effects/creampie.rsi"
state: "creampie_vox" # Not default
visible: false
- type: Inventory
speciesId: vox
displacements:
jumpsuit:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: jumpsuit
eyes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: eyes
gloves:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: hand
head:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: head
back:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: back
ears:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: ears
shoes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: shoes

- type: entity
parent: BaseSpeciesDummy
id: MobVoxDummy
categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Vox
- type: Body
prototype: Vox
- type: Inventory
speciesId: vox
displacements:
jumpsuit:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: jumpsuit
eyes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: eyes
gloves:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: hand
head:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: head
back:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: back
ears:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: ears
shoes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: shoes
- type: entity
parent: BaseMobSpeciesOrganic
id: BaseMobVox
abstract: true
components:
- type: Absorbable
- type: Hunger
- type: Thirst
- type: Icon
sprite: Mobs/Species/Vox/parts.rsi
state: vox_m
- type: Body
prototype: Vox
requiredLegs: 2
- type: HumanoidAppearance
species: Vox
#- type: VoxAccent # Not yet coded
- type: Speech
speechVerb: Vox
speechSounds: Vox
allowedEmotes: ['Hiss', 'Chitter', 'Coo']
- type: TypingIndicator
proto: vox
- type: Vocal
sounds:
Male: MaleVox
Female: FemaleVox
Unsexed: UnisexVox
- type: Butcherable
butcheringType: Spike
spawned:
- id: FoodMeatChicken
amount: 5
- type: Damageable
damageContainer: Biological
damageModifierSet: Vox
- type: PassiveDamage
# Augment normal health regen to be able to tank some Poison damage
# This allows Vox to take their mask off temporarily to eat something without needing a trip to medbay afterwards.
allowedStates:
- Alive
damageCap: 20
damage:
types:
Heat: -0.07
Poison: -0.2
groups:
Brute: -0.07
- type: DamageVisuals
damageOverlayGroups:
Brute:
sprite: Mobs/Effects/brute_damage.rsi
color: "#7a8bf2"
Burn:
sprite: Mobs/Effects/burn_damage.rsi
- type: Bloodstream
bloodReagent: AmmoniaBlood
- type: MeleeWeapon
soundHit:
collection: AlienClaw
angle: 30
animation: WeaponArcClaw
damage:
types:
Slash: 5 # Reduce?
- type: Sprite # Need to redefine the whole order to draw the tail over their gas tank
layers:
- map: [ "enum.HumanoidVisualLayers.Chest" ]
- map: [ "enum.HumanoidVisualLayers.Head" ]
- map: [ "enum.HumanoidVisualLayers.Snout" ]
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
- map: [ "enum.HumanoidVisualLayers.RArm" ]
- map: [ "enum.HumanoidVisualLayers.LArm" ]
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
- map: [ "jumpsuit" ]
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
- map: [ "enum.HumanoidVisualLayers.LHand" ]
- map: [ "enum.HumanoidVisualLayers.RHand" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
- map: [ "suitstorage" ] # This is not in the default order
- map: [ "enum.HumanoidVisualLayers.Tail" ]
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "pocket1" ]
- map: [ "pocket2" ]
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "clownedon" ]
sprite: "Effects/creampie.rsi"
state: "creampie_vox" # Not default
visible: false
- type: Inventory
speciesId: vox
displacements:
jumpsuit:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: jumpsuit
eyes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: eyes
gloves:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: hand
head:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: head
back:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: back
ears:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: ears
shoes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: shoes

- type: entity
parent: BaseSpeciesDummy
id: MobVoxDummy
categories: [ HideSpawnMenu ]
components:
- type: HumanoidAppearance
species: Vox
- type: Body
prototype: Vox
- type: Inventory
speciesId: vox
displacements:
jumpsuit:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: jumpsuit
eyes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: eyes
gloves:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: hand
head:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: head
back:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: back
ears:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: ears
shoes:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: shoes

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