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Merge pull request #1252 from kipdotnet/i-love-to-dance
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Mecha resprite and Vim rework
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Darkmajia authored Jan 7, 2025
2 parents d3eb9d4 + 7eb80a3 commit 783ec60
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Showing 20 changed files with 90 additions and 7 deletions.
4 changes: 4 additions & 0 deletions Resources/Audio/_Impstation/Mecha/attributions.yml
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- files: ["mechmove_1.ogg"]
license: "CC-BY-4.0"
copyright: "by jdpstar"
source: "https://freesound.org/s/538402/"
Binary file added Resources/Audio/_Impstation/Mecha/mechmove_1.ogg
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25 changes: 18 additions & 7 deletions Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
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Expand Up @@ -115,7 +115,7 @@
- type: Sprite
drawdepth: Mobs
noRot: true
sprite: Objects/Specific/Mech/mecha.rsi
sprite: _Impstation/Objects/Specific/Mech/mecha.rsi #imp edit
layers:
- map: [ "enum.MechVisualLayers.Base" ]
state: ripley
Expand All @@ -132,10 +132,13 @@
- HumanoidAppearance
- type: MeleeWeapon
hidden: true
attackRate: 1
attackRate: 0.7 #imp change
damage:
types:
Blunt: 14 #intentionally shit so people realize that going into combat with the ripley is usually a bad idea.
Blunt: 14 #intentionally shit so people realize that going into combat with the ripley is usually a bad idea. #<- PUSSY #imp edit
Piercing: 6
soundHit:
collection: GreatWrench
- type: MovementSpeedModifier
baseWalkSpeed: 2.25
baseSprintSpeed: 3.6
Expand Down Expand Up @@ -249,10 +252,13 @@
- type: Sprite
drawdepth: Mobs
noRot: true
sprite: Objects/Specific/Mech/mecha.rsi
sprite: _Impstation/Objects/Specific/Mech/mecha.rsi
layers:
- map: [ "enum.MechVisualLayers.Base" ]
state: vim
- state: vim_lights #imp edit
shader: unshaded
visible: true
- type: Fixtures
fixtures:
fix1:
Expand All @@ -266,7 +272,7 @@
- MobLayer
- type: FootstepModifier
footstepSoundCollection:
path: /Audio/Mecha/mechmove03.ogg
path: /Audio/_Impstation/Mecha/mechmove_1.ogg #imp edit
params:
volume: -10
- type: Mech
Expand All @@ -286,15 +292,20 @@
damage:
types:
Blunt: 10 #thwack
Structural: 2
- type: MovementSpeedModifier
baseWalkSpeed: 2.25
baseSprintSpeed: 3.6
- type: Access
tags:
- Maintenance
# TOOD: buzz / chime actions
# TODO: builtin flashlight
- type: PointLight #imp edit
enabled: true
mask: /Textures/Effects/LightMasks/cone.png
autoRot: true
radius: 1.5
netsync: false
color: "#d5fcff"

- type: entity
parent: MechVim
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3 changes: 3 additions & 0 deletions Resources/Prototypes/_NF/Entities/Mobs/Species/goblin.yml
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Expand Up @@ -84,6 +84,9 @@
speedModifierThresholds:
60: 0.85 # 0.7 is base speed.
80: 0.75 # 0.5 is base speed.
- type: Tag
tags:
- VimPilot
- type: Reactive
groups:
Flammable: [ Touch ]
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{
"copyright" : "Taken from TGstation's wallening patch, VIM resprite by kipdotnet (github)",
"license" : "CC-BY-SA-3.0",
"version": 1,
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "ripley",
"directions": 4
},
{
"name": "ripley-empty",
"directions": 4
},
{
"name": "ripley-open"
},
{
"name": "ripley-broken"
},
{
"name": "ripley-g",
"directions": 4
},
{
"name": "ripley-g-open"
},
{
"name": "ripley-g-full",
"directions": 4
},
{
"name": "ripley-g-full-open"
},
{
"name": "ripleymkii",
"directions": 4
},
{
"name": "ripleymkii-open"
},
{
"name": "ripleymkii-broken"
},
{
"name": "vim",
"directions": 4
},
{
"name": "vim-open",
"directions": 4
},
{
"name": "vim-broken",
"directions": 4
},
{
"name": "vim_lights",
"directions": 4
}
]
}
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