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Added RE8 fix and updated RE4 fix
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TL431 authored and illusion0001 committed Dec 3, 2023
1 parent a456f12 commit 9835275
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Showing 10 changed files with 446 additions and 7 deletions.
23 changes: 18 additions & 5 deletions .github/README.md
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Expand Up @@ -51,7 +51,7 @@
</summary>

- Disable TAA
- Disable Sharpness
- Disable Forced Sharpening

#### Installation

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</summary>

- Disable TAA
- Disable Sharpness
- Disable Forced Sharpening

#### Installation

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</summary>

- Disable TAA
- Disable Sharpness
- Disable Forced Sharpening

#### Installation

Expand All @@ -168,14 +168,27 @@
### Resident Evil 4 Remake
</summary>

- Remove Forced Sharpening
- Disable Forced Sharpening

#### Installation
- **Note:** ***Please make sure any executable hex edits are removed/reverted first***.
- Download [REFramework](https://github.com/praydog/REFramework) and extract `dinput8.dll` into the game root folder.
- Extract `RE4.Sharpness.asi` from the release zip in the folder `RESIDENT EVIL 4 BIOHAZARD RE4\reframework\plugins` and rename it into `RE4.Sharpness.dll`.
</details>
<details><summary>

### Resident Evil Village
</summary>

- Disable TAA and Forced Sharpening
- Disable Forced Sharpening only

#### Installation
- **Note:** ***Please make sure any executable hex edits are removed/reverted first***.
- Download [REFramework](https://github.com/praydog/REFramework) and extract `dinput8.dll` into the game root folder.
- Extract `RE8.NoTAA.asi` from the release zip in the folder `Resident Evil Village BIOHAZARD VILLAGE\reframework\plugins` and rename it into `RE8.NoTAA.dll`.
</details>
<details><summary>

### Uncharted 4 + The Lost Legacy
</summary>
Expand All @@ -195,7 +208,7 @@
- `Enter`: Enter\Select Dev Menu Entry
- Skip Intro Logo Videos
- Disable TAA
- Disable Sharpness
- Disable Forced Sharpening
- Disable Barrel Distortion
- Disable Screen Zoom
- Disable Chromatic Aberration
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10 changes: 10 additions & 0 deletions Windows-Game-Patches.sln
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Expand Up @@ -31,6 +31,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Uncharted4TLL.NoTAA", "sour
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Hitman3.NoTAA", "source\Hitman3.NoTAA\Hitman3.NoTAA.vcxproj", "{621EDE9D-FFF4-465A-BFA7-B9A3D0F9CEBC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RE8.NoTAA", "source\RE8.NoTAA\RE8.NoTAA.vcxproj", "{F2F2A0BD-8F71-4290-95E5-950639D9397C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Expand Down Expand Up @@ -151,6 +153,14 @@ Global
{621EDE9D-FFF4-465A-BFA7-B9A3D0F9CEBC}.Release|x64.Build.0 = Release|x64
{621EDE9D-FFF4-465A-BFA7-B9A3D0F9CEBC}.Release|x86.ActiveCfg = Release|Win32
{621EDE9D-FFF4-465A-BFA7-B9A3D0F9CEBC}.Release|x86.Build.0 = Release|Win32
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Debug|x64.ActiveCfg = Debug|x64
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Debug|x64.Build.0 = Debug|x64
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Debug|x86.ActiveCfg = Debug|Win32
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Debug|x86.Build.0 = Debug|Win32
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Release|x64.ActiveCfg = Release|x64
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Release|x64.Build.0 = Release|x64
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Release|x86.ActiveCfg = Release|Win32
{F2F2A0BD-8F71-4290-95E5-950639D9397C}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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2 changes: 1 addition & 1 deletion source/RE4.Sharpness/RE4.Sharpness.vcxproj
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Expand Up @@ -22,7 +22,7 @@
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{D9DB74DD-4579-4244-BA7A-4236CF585026}</ProjectGuid>
<RootNamespace>BrightMemoryInfiniteNoTAA</RootNamespace>
<RootNamespace>RE4Sharpness</RootNamespace>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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2 changes: 1 addition & 1 deletion source/RE4.Sharpness/dllmain.cpp
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Expand Up @@ -52,7 +52,7 @@ void ReadConfig(void)

void DisableSharpness(void)
{
const unsigned char patch[] = { 0xC6, 0x80, 0xB3, 0x01, 0x00, 0x00, 0x01, 0x90, 0x90 };
const unsigned char patch[] = { 0xC6, 0x80, 0xB3, 0x01, 0x00, 0x00, 0x01, 0xEB, 0x49 };
WritePatchPattern(L"80 B8 B3 01 00 00 00 75 49", patch, sizeof(patch), L"Disable Sharpness", 0);
}

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32 changes: 32 additions & 0 deletions source/RE8.NoTAA/RE8.NoTAA.filters
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@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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<ClInclude Include="..\..\include\stdafx.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\..\include\helper.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
31 changes: 31 additions & 0 deletions source/RE8.NoTAA/RE8.NoTAA.sln
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@@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33424.131
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RE8.NoTAA", "RE8.NoTAA.vcxproj", "{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x64.ActiveCfg = Debug|x64
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x64.Build.0 = Debug|x64
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x86.ActiveCfg = Debug|Win32
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x86.Build.0 = Debug|Win32
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x64.ActiveCfg = Release|x64
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x64.Build.0 = Release|x64
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x86.ActiveCfg = Release|Win32
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x86.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CDD207AD-54BC-44A9-933A-5DFEDBD97F44}
EndGlobalSection
EndGlobal
195 changes: 195 additions & 0 deletions source/RE8.NoTAA/RE8.NoTAA.vcxproj
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@@ -0,0 +1,195 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{F2F2A0BD-8F71-4290-95E5-950639D9397C}</ProjectGuid>
<RootNamespace>RE8NoTAA</RootNamespace>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>ClangCL</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>ClangCL</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>\..\include\;$(IncludePath)</IncludePath>
<TargetExt>.asi</TargetExt>
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>\..\include\;$(IncludePath)</IncludePath>
<TargetExt>.asi</TargetExt>
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetExt>.asi</TargetExt>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetExt>.asi</TargetExt>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>UNICODE;_UNICODE;_CRT_SECURE_NO_WARNINGS;_USRDLL</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\include\;..\..\external\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>UNICODE;_UNICODE;_CRT_SECURE_NO_WARNINGS;_USRDLL</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\include\;..\..\external\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>UNICODE;_UNICODE;_USRDLL</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\include\;..\..\external\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard_C>Default</LanguageStandard_C>
<UndefinePreprocessorDefinitions>
</UndefinePreprocessorDefinitions>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>UNICODE;_UNICODE;_USRDLL</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\include\;..\..\external\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard_C>Default</LanguageStandard_C>
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<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
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<PreBuildEvent>
<Command>call $(MSBuildStartupDirectory)\set_git_ver.cmd</Command>
</PreBuildEvent>
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<Command>
</Command>
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