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# Auto detect text files and perform LF normalization | ||
* text=auto |
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# Windows-Game-Patches | ||
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[![MSBuild](https://github.com/illusion0001/Windows-Game-Patches/actions/workflows/msbuild.yml/badge.svg?branch=main)](https://github.com/illusion0001/Windows-Game-Patches/actions/workflows/msbuild.yml) | ||
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[Latest Release](/../../../../illusion0001/Windows-Game-Patches/releases/latest) | ||
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# Patches | ||
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- **Bright Memory: Infinite** | ||
- Disable TAA | ||
- Disable Sharpness | ||
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# Credits | ||
- [Lyall](https://github.com/Lyall) for Project Template. | ||
- [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader) for ASI loading. | ||
- [inipp](https://github.com/mcmtroffaes/inipp) for ini reading. | ||
- [length-disassembler](https://github.com/Nomade040/length-disassembler) for length disassembly. |
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name: MSBuild | ||
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on: | ||
push: | ||
paths-ignore: | ||
- "**/*.md" | ||
- '**/*.txt' | ||
pull_request: | ||
paths-ignore: | ||
- "**/*.md" | ||
- '**/*.txt' | ||
workflow_dispatch: | ||
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concurrency: | ||
group: ${{ github.ref && github.event_name }} | ||
cancel-in-progress: true | ||
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env: | ||
SOLUTION_FILE_PATH: .\Windows-Game-Patches.sln | ||
BUILD_CONFIGURATION: Release | ||
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permissions: | ||
contents: write | ||
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jobs: | ||
build: | ||
runs-on: windows-latest | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
with: | ||
submodules: recursive | ||
fetch-depth: 0 | ||
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- name: Add MSBuild to PATH | ||
uses: microsoft/setup-msbuild@main | ||
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- name: Setup environment variables | ||
run: | | ||
$cmdOutput = Split-Path -Path $pwd -Leaf | ||
echo "project_name=$cmdOutput" >> $Env:GITHUB_ENV | ||
echo "commit_ver=1.0.$(git rev-list HEAD --count)" >> $Env:GITHUB_ENV | ||
- name: Build | ||
run: | | ||
msbuild /m /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=x64 ${{ env.SOLUTION_FILE_PATH }} | ||
echo "zip_name=${{ env.project_name }}-${{ env.commit_ver }}" >> $Env:GITHUB_ENV | ||
- name: Generate Filehash | ||
run: | | ||
$AlgorithmType = "SHA512" | ||
$folderPath = ".\${{ env.BUILD_CONFIGURATION }}\" | ||
$files = Get-ChildItem "$folderPath" -Filter "*.asi" | ||
foreach ($file in $files) { | ||
$hash = Get-FileHash -Algorithm $AlgorithmType -Path $file.FullName | Format-List | ||
$hash | Out-File -Encoding utf8 -FilePath "$folderPath\$($file.BaseName).$AlgorithmType" | ||
$hash | Out-File -Append -Encoding utf8 -FilePath "$folderPath\AllHash.$AlgorithmType" | ||
echo $hash | ||
} | ||
curl -fLOS https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/x64-latest/version.zip | ||
Expand-Archive -Path version.zip -DestinationPath ".\${{ env.BUILD_CONFIGURATION }}\" | ||
$hash = Get-FileHash -Algorithm $AlgorithmType -Path ".\${{ env.BUILD_CONFIGURATION }}\version.dll" | Format-List | ||
$hash | Out-File -Encoding utf8 -FilePath ".\${{ env.BUILD_CONFIGURATION }}\version.$AlgorithmType" | ||
$hash | Out-File -Append -Encoding utf8 -FilePath ".\${{ env.BUILD_CONFIGURATION }}\AllHash.$AlgorithmType" | ||
echo $hash | ||
$compress = @{ | ||
Path = ".\${{ env.BUILD_CONFIGURATION }}\*.asi", ".\${{ env.BUILD_CONFIGURATION }}\*.dll", ".\${{ env.BUILD_CONFIGURATION }}\*.$AlgorithmType" | ||
CompressionLevel = "NoCompression" | ||
DestinationPath = ".\${{ env.zip_name }}.zip" | ||
} | ||
Compress-Archive @compress | ||
$hashMarkdown = @' | ||
<details> | ||
<summary>Plugin Hashes (Click to Expand)</summary> | ||
```yaml | ||
{0} | ||
``` | ||
</details> | ||
'@ -f (Get-Content "$folderPath\AllHash.$AlgorithmType" | Out-String) | ||
$hashMarkdown | Out-File -Encoding utf8 -FilePath hash.md | ||
Get-Content hash.md | ||
- name: Upload Artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ env.zip_name }} | ||
path: | | ||
${{ env.BUILD_CONFIGURATION }}/*.asi | ||
${{ env.BUILD_CONFIGURATION }}/*.SHA512 | ||
- name: Create Release | ||
if: | | ||
github.event_name == 'workflow_dispatch' && | ||
github.repository == 'illusion0001/Windows-Game-Patches' | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
run: gh release create ${{ env.commit_ver }} ${{ env.ZIP_NAME }}.zip --target ${{ GITHUB.SHA }} -t "${{ env.commit_ver }}" -F hash.md |
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# Prerequisites | ||
*.d | ||
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# Compiled Object files | ||
*.slo | ||
*.lo | ||
*.o | ||
*.obj | ||
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# Precompiled Headers | ||
*.gch | ||
*.pch | ||
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# Compiled Dynamic libraries | ||
*.so | ||
*.dylib | ||
*.dll | ||
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# Fortran module files | ||
*.mod | ||
*.smod | ||
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# Compiled Static libraries | ||
*.lai | ||
*.la | ||
*.a | ||
*.lib | ||
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# Executables | ||
*.exe | ||
*.out | ||
*.app | ||
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# Visual Studio | ||
/**/.vs | ||
/**/Debug | ||
/**/Release |
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[submodule "external/inipp"] | ||
path = external/inipp | ||
url = https://github.com/mcmtroffaes/inipp.git | ||
[submodule "external/length-disassembler"] | ||
path = external/length-disassembler | ||
url = https://github.com/Nomade040/length-disassembler.git |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.5.33424.131 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BrightMemoryInfinite.NoTAA", "BrightMemoryInfinite.NoTAA.vcxproj", "{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x64.ActiveCfg = Debug|x64 | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x64.Build.0 = Debug|x64 | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Debug|x86.Build.0 = Debug|Win32 | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x64.ActiveCfg = Release|x64 | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x64.Build.0 = Release|x64 | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x86.ActiveCfg = Release|Win32 | ||
{AB7A871D-2A06-48C6-863F-B8A0FE8F8E0B}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {CDD207AD-54BC-44A9-933A-5DFEDBD97F44} | ||
EndGlobalSection | ||
EndGlobal |
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BrightMemoryInfinite.NoTAA/BrightMemoryInfinite.NoTAA.vcxproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{ab7a871d-2a06-48c6-863f-b8a0fe8f8e0b}</ProjectGuid> | ||
<RootNamespace>BrightMemoryInfiniteNoTAA</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0.22000.0</WindowsTargetPlatformVersion> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>ClangCL</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>ClangCL</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>ClangCL</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>ClangCL</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="Shared"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<IncludePath>\..\include\;$(IncludePath)</IncludePath> | ||
<TargetExt>.asi</TargetExt> | ||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir> | ||
<IntDir>$(Configuration)\</IntDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<IncludePath>\..\include\;$(IncludePath)</IncludePath> | ||
<TargetExt>.asi</TargetExt> | ||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir> | ||
<IntDir>$(Configuration)\</IntDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<TargetExt>.asi</TargetExt> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<TargetExt>.asi</TargetExt> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>UNICODE;_CRT_SECURE_NO_WARNINGS;_USRDLL</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableUAC>false</EnableUAC> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>UNICODE;_CRT_SECURE_NO_WARNINGS;_USRDLL</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableUAC>false</EnableUAC> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>UNICODE;_CRT_SECURE_NO_WARNINGS;_USRDLL</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
<AdditionalIncludeDirectories>..\include\;..\external\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<LanguageStandard_C>Default</LanguageStandard_C> | ||
<UndefinePreprocessorDefinitions> | ||
</UndefinePreprocessorDefinitions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableUAC>false</EnableUAC> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>UNICODE;_CRT_SECURE_NO_WARNINGS;_USRDLL</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
<AdditionalIncludeDirectories>..\include\;..\external\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<LanguageStandard_C>Default</LanguageStandard_C> | ||
<UndefinePreprocessorDefinitions> | ||
</UndefinePreprocessorDefinitions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableUAC>false</EnableUAC> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemGroup> | ||
<ClCompile Include="dllmain.cpp" /> | ||
<ClCompile Include="stdafx.cpp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="..\include\helper.hpp" /> | ||
<ClInclude Include="..\include\stdafx.h" /> | ||
<ClInclude Include="resource.h" /> | ||
</ItemGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
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