v1.0-beta.05
Pre-release
Pre-release
Changes
- Added maximum mode downsampling, active by default.
- Added editable JSON config file for adjusting advanced parameters. Full schema available here. Some editable parameters include:
defaultColorMap
Default color map to apply when loading a new cube.defaultScalingType
Default scaling type to use apply when loading a new cube.maxModeDownsampling
Use maximum-mode downsampling when reducing cube size before uploading to the GPU.foveatedRendering
Use foveated rendering to improve rendering performance at the expense of image quality in the periphery.bilinearFiltering
Use bilinear filtering when sampling from the data texture on the GPU. Smooths cube appearance at the expense of performance.gpuMemoryLimitMb
Maximum size (in megabytes) of cubes uploaded to the GPU. Cubes larger than this limit will be downsampled before GPU upload.maxRaymarchingSteps
Maximum number of raymarching steps to take when rendering the cube. A larger number of steps will improve cube appearance when large cubes are used, at the expense of performance.
- Main menu now appears in a sensible default location
- Subcube save functionality added.
- Adjusted names of output files for consistency.
- Fixed bug with exiting paint mode without choosing a source value.