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Allow to build multiple actors from a BuilderUtilizer #4
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de6a9d1
Allow renaming widgets in WidgetsFromBuilder macro
piegamesde e17707e
Refactor signals and builder API
piegamesde 8743b7b
Allow to programatically bridge signals
piegamesde f5b75d7
Merge factories and builder_signal modules into builder
piegamesde b666e0d
Merge Factory into BuilderFactory
piegamesde 7e84500
Make tests and examples compile
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -3,9 +3,9 @@ use gtk::prelude::*; | |
#[derive(woab::Factories)] | ||
pub struct Factories { | ||
#[factory(extra(buf_sum))] | ||
win_app: woab::Factory<WindowActor, WindowWidgets, WindowSignal>, | ||
win_app: woab::BuilderFactory, | ||
#[factory(extra(buf_addend))] | ||
row_addend: woab::Factory<(), AddendWidgets, AddendSignal>, | ||
row_addend: woab::BuilderFactory, | ||
} | ||
|
||
#[derive(woab::WidgetsFromBuilder)] | ||
|
@@ -46,9 +46,9 @@ impl actix::StreamHandler<WindowSignal> for WindowActor { | |
WindowSignal::ClickButton => { | ||
let addend_id = self.next_addend_id; | ||
self.next_addend_id += 1; | ||
let widgets = self.factories.row_addend.build() | ||
.connect_tagged_builder_signals(ctx, addend_id) | ||
.widgets().unwrap(); | ||
let mut builder = self.factories.row_addend.instantiate(); | ||
builder.connect_signals_tagged(addend_id, ctx); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I guess Rust can deduce that this does not need |
||
let widgets = builder.connect_widgets::<AddendWidgets>().unwrap(); | ||
self.widgets.lst_addition.add(&widgets.row_addend); | ||
self.addends.insert(addend_id, (widgets, Some(0))); | ||
self.recalculate(); | ||
|
@@ -111,12 +111,16 @@ fn main() -> Result<(), Box<dyn std::error::Error>> { | |
gtk::init()?; | ||
woab::run_actix_inside_gtk_event_loop("example")?; | ||
|
||
factories.win_app.build().actor(|_, widgets| WindowActor { | ||
widgets, | ||
factories, | ||
next_addend_id: 0, | ||
addends: Default::default(), | ||
})?; | ||
factories.win_app.instantiate() | ||
.new_actor(|ctx| { | ||
ctx.connect_signals::<WindowSignal>(); | ||
WindowActor { | ||
widgets: ctx.connect_widgets().unwrap(), | ||
factories, | ||
next_addend_id: 0, | ||
addends: Default::default(), | ||
} | ||
}); | ||
|
||
gtk::main(); | ||
Ok(()) | ||
|
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