Skip to content

Unconditional Visibility::Visible variant #1

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 4 commits into from

Conversation

ickk
Copy link
Owner

@ickk ickk commented Oct 20, 2022

PR against bevyengine#6271

Objective

Allow an entity to be visible when its Parent is Hidden.

Solution

Add an unconditional Visibility::Visible variant.

remove std::ops::Not since that's probably confusing, add tests

@ickk ickk changed the title Unconditional visibility variant Unconditional Visibility::Visible variant Oct 20, 2022
@ickk ickk closed this Oct 20, 2022
ickk pushed a commit that referenced this pull request Jul 5, 2024
…3905)

# Objective

- first part of bevyengine#13900 

## Solution

- split `check_light_mesh_visibility `into
`check_dir_light_mesh_visibility `and
`check_point_light_mesh_visibility` for better review
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant