- Conceptual Description
- The game provides an environment where objects within the scene interact with each other on their own, even without the player doing anything. It is a game focused on exploration, where the player simply walks around and observes the interactions, without scores or game-over conditions.
- Development Attempts
- Get/Set Properties
- Delegate
- Singleton Pattern
- Procedural Animation
- Event-Driven Programming
- Version Control Using PlasticSCM
- Art-Related Efforts
- Art-Related Efforts
- Custom-Made Images and Animation Assets
- Mixing Cutscenes with Animator Components