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README-en.md

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2.5D Side-Scrolling Visual Exploration Game

gameplay

Key Features

  • Conceptual Description
    • The game provides an environment where objects within the scene interact with each other on their own, even without the player doing anything. It is a game focused on exploration, where the player simply walks around and observes the interactions, without scores or game-over conditions.
  • Development Attempts
    • Get/Set Properties
    • Delegate
    • Singleton Pattern
    • Procedural Animation
    • Event-Driven Programming
    • Version Control Using PlasticSCM
    • Art-Related Efforts
  • Art-Related Efforts
    • Custom-Made Images and Animation Assets
    • Mixing Cutscenes with Animator Components

Post-Development Notes (all written in Korean)

  1. Game Planning
  2. First Development Phase
  3. Second Development Phase
  4. Development Stops Here