Releases: hugeBlack/McfDebugger_Mod
Releases · hugeBlack/McfDebugger_Mod
Support for Minecraft1.17.1
-
简体中文
- 支持Minecraft1.17.1,请把插件升级到v0.2.1来配合使用
- 修复了中文路径导致无法使用的bug
- 暂时无法查看离maxCommandChainLength用完还剩多少指令
- 更新时间:2021/8/16
-
English
- Fix the bug caused by Chinese characters in file path.
- Support for Minecraft 1.17.1. Please upgrade your Minecraft Mod to v0.2.1 to work with this version of mod.
- Temporary unsupport for command left to maxCommandChainLength.
- Date: 2021/8/16
New Features
Bug Fixes
简体中文
- 修复了#tick,#load,使用命令方块执行函数崩溃的问题
- 修复了getEntity异常的问题
- 请使用VSCode插件的v0.0.2版本来和这个版本的Mod一起工作
English
- Fixed the crash when calling #load, #tick and when calling a function from command blocks
- Fixed errors in getEntity command
- Please use VSCode extension v0.0.2 to work with this version of mod.
Bug Fixes
简体中文
- 修复了获得权限等级显示Error的问题
- 添加了相互版本检查
- 新图标
- 请将VSCode插件升级到v0.0.2来和这个版本的Mod一起工作
English
- Permission Level Error Fix
- Add version check with the extension
- New icon
- Please upgrade your VSCode extension to v0.0.2 to work with this version of mod.
1.0.0
首次发布!
我已经注意到翻译文本显示不正常,正在找解决方案。
#@Loud和#@log在execute命令上不起作用,它们只显示第一个命令的结果,您可以使用函数并使用#@Loud或#@log代替。为了支持execute命令,我必须重写execute的register方法,这将对命令造成太大的更改。
First Release!
I've noticed that translable texts were not displayed correctly and I'm finding a solution to it.
The #@Loud and #@log don't work on execute command and they will only show the result of first command, you can use a function and use #@Loud or #@log instead. To support execute command, I have to overwrite the register method of execute, which will be too big a change to the command.