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gefei committed Jan 29, 2024
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75 changes: 42 additions & 33 deletions index.xml
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Expand Up @@ -81,15 +81,6 @@ MQTT Communication takes place via MQTT, an open network protocol for machine-to
<description> Process Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis. </description>
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<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/process/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/process/</guid>
<description>Developing a Concept At the beginning of our project, we had a simple goal in mind: to create a game using the Meta Quest 3 headsets provided by HTW, with a focus on multiplayer elements and mixed reality features. To get our project off the ground, we started with some hands-on exploration. We tested various games that were compatible with the Quest 3, and we even took a trip to Cosmic.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m3-lep/process/</link>
Expand Down Expand Up @@ -157,6 +148,15 @@ Programming Language: C# Raspberry The Raspberry Pi runs the Debian Raspberry Di
Tech Stack </description>
</item>

<item>
<title>Terminology</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/terminology/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/terminology/</guid>
<description>Terminology Even though we&amp;rsquo;ve spent a lot of time working with extended reality, we sometimes find ourselves questioning the precise terms used in this field. So, we thought it couldn&amp;rsquo;t be different for you and decided to create a brief guide to some of the most frequently used terms in the world of XR: Virtual Reality (VR) Virtual Reality is a fully immersive digital environment where the user is completely surrounded by a computer-generated world.</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/</link>
Expand All @@ -176,21 +176,21 @@ Tech Stack </description>
</item>

<item>
<title>Gameplay</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/gameplay/</link>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b4-hypnobuddy/process/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/gameplay/</guid>
<description>Put your headset on and enter another world Pop on the Meta Quest headset and jump into a different world that&amp;rsquo;s full of fun and surprises. You&amp;rsquo;ll find yourself surronded by a virtual forest where you can explore, discover, and just have a good time with your friends. It&amp;rsquo;s not just about playing; it&amp;rsquo;s about stepping into a whole new place that feels as real as it is imaginative. Defend your space against little creatures Get ready to guard your territory!</description>
<guid>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b4-hypnobuddy/process/</guid>
<description>Our development journey can be broken down into distinct phases, each contributing to the evolution of our vision. Let&amp;rsquo;s explore the key milestones that shaped our project from its inception to the current stage. Preparation: Setting the Foundation Before diving into the technicalities, our team initiated the project by agreeing on a concrete problem within the realm of therapy that we aimed to solve. We defined major responsibilities, sharing our preferences and experiences to foster effective collaboration.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b4-hypnobuddy/process/</link>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/process/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b4-hypnobuddy/process/</guid>
<description>Our development journey can be broken down into distinct phases, each contributing to the evolution of our vision. Let&amp;rsquo;s explore the key milestones that shaped our project from its inception to the current stage. Preparation: Setting the Foundation Before diving into the technicalities, our team initiated the project by agreeing on a concrete problem within the realm of therapy that we aimed to solve. We defined major responsibilities, sharing our preferences and experiences to foster effective collaboration.</description>
<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/process/</guid>
<description>Collecting ideas At the beginning of our project, we had a clear goal in mind: to create a game using the Meta Quest 3 headsets provided by HTW, with a focus on multiplayer elements and mixed reality features. To get our project off the ground, we started with some hands-on exploration. We tested various games that were compatible with the Quest 3, and we even took a trip to Cosmic.</description>
</item>

<item>
Expand All @@ -205,13 +205,12 @@ Adopting agile methodologies, we embraced a collaborative and iterative approach
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/challenges/</link>
<title>Gameplay</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/gameplay/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/challenges/</guid>
<description>Integrating Meta SDKs with Unity Integrating the Meta XR All-in-One SDK from Oculus presents its own set of challenges. The setup process for this package is complex and sometimes inconsistent. Developers are required to adhere to a strict implementation with limited flexibility for customization.
Additionally, the SDK tends to generate an abundance of debug messages in the console, which are often unnecessary and can obscure more critical information. Another hurdle is the SDK&amp;rsquo;s &amp;ldquo;black box&amp;rdquo; backend, which can lead to mysterious errors without a clear source or solution.</description>
<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/gameplay/</guid>
<description>Put your headset on and enter another world Pop on the Meta Quest headset and jump into a different world that&amp;rsquo;s full of fun and surprises. You&amp;rsquo;ll find yourself surronded by a virtual forest behind your own walls where you can explore, discover, and just have a good time with your friends. It&amp;rsquo;s not just about playing; it&amp;rsquo;s about stepping into a whole new place that feels as real as your sourroundings.</description>
</item>

<item>
Expand All @@ -223,6 +222,16 @@ Additionally, the SDK tends to generate an abundance of debug messages in the co
<description> Tech Stack Our tech stack consists of the following tools &amp;amp; technologies: </description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/challenges/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/challenges/</guid>
<description>Integrating Meta SDKs with Unity Integrating the Meta XR All-in-One SDK from Oculus wasn&amp;rsquo;t as seamless as we hoped it would be. The setup process for this package was complex and sometimes inconsistent. We were required to adhere to a strict implementation with limited flexibility for customization.
Additionally, the SDK tends to generate a lot of debug messages in the console, which are often unnecessary and can hide more critical information.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b5-smartlibrary/future/</link>
Expand All @@ -244,31 +253,31 @@ Bobol&amp;#39;s Story To make the game more engaging, we introduced falling obje
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/tech-stack/</link>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m4-gamingforthefuture/future/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/tech-stack/</guid>
<description>Game Engine Unity Unity provided the core framework for developing our game, offering both 2D and 3D capabilities essential for our project. Networking Photon Fusion 2 We chose Photon Fusion 2 for its handling capabilities of multiplayer game synchronization and networking. XR Interactions Meta XR All-in-One SDK The Meta XR All-in-One SDK was instrumental in implementing immersive XR interactions in our game. Concept &amp;amp; Design Figma Figma was our go-to tool for designing UI elements, thanks to its user-friendly interface and versatility.</description>
<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m4-gamingforthefuture/future/</guid>
<description>Future Prospect: Add visualisation of biodiversity aspects Further development of different levels Improvement of tile influence algorithm Further implementation of localization Gameplay improvement
Where we’re at: Currently, Gaming for Future only contains one level for presentation purpose Algorithm for influence of each biome tile is developed Achieved our goal, which is to emphasize the crucial issue of water scarcity E-Mail collector is implemented Available only in 2 languages</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/future/</link>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/tech-stack/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/future/</guid>
<description>Further Potential of our Game During the initial stages of our game development, we brainstormed numerous ideas that, due to time constraints, couldn&amp;rsquo;t be realized in the current version. This section highlights some of these concepts to showcase the underlying potential and future directions our game could take. Collecting upgrades and special skills One idea we have is to introduce a system where players can collect upgrades and special skills throughout the game.</description>
<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/tech-stack/</guid>
<description>VR Headsets Oculus We used the Meta Quest 3 VR headsets and the Oculus software with Unity for running and testing our application. Game Engine Unity Unity provided the core framework for developing our game, offering both 2D and 3D capabilities essential for our project. Networking Photon Fusion 2 We chose Photon Fusion 2 for its handling capabilities of multiplayer game synchronization and networking. XR Interactions Meta XR All-in-One SDK The Meta XR All-in-One SDK was our key asset for implementing immersive XR interactions in our game.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m4-gamingforthefuture/future/</link>
<link>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/future/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m4-gamingforthefuture/future/</guid>
<description>Future Prospect: Add visualisation of biodiversity aspects Further development of different levels Improvement of tile influence algorithm Further implementation of localization Gameplay improvement
Where we’re at: Currently, Gaming for Future only contains one level for presentation purpose Algorithm for influence of each biome tile is developed Achieved our goal, which is to emphasize the crucial issue of water scarcity E-Mail collector is implemented Available only in 2 languages</description>
<guid>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/future/</guid>
<description>Further Potential of our Game During the initial stages of our game development, we brainstormed numerous ideas that, due to the fact that we spent a lot of time working on the colocation, couldn&amp;rsquo;t be realized in the current version. This section highlights some of these concepts to showcase the underlying potential and future directions our game could take. Collecting upgrades and special skills One idea we have is to introduce a system where players can collect upgrades and special skills throughout the game.</description>
</item>

<item>
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2 changes: 1 addition & 1 deletion projects/index.html
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Expand Up @@ -233,7 +233,7 @@ <h3>Master Project Template</h3>
<a href="/staging/ws23/master/m1-somethinar/">
<h3>Somethin.AR</h3>
</a>
<p>Somethin.AR is a immersive multiplayer Mixed-Reality Game where you and your friends can team up in real-time to capture small invading creatures while the game seamlessly blends your surroundings with an extended virtual world, transforming your room into an exciting new environment.</p>
<p>Somethin.AR is an immersive Multiplayer Mixed-Reality Game where you and your friends can team up in real-time to capture small invading creatures while the game seamlessly blends your surroundings with an extended virtual world, transforming your room into an exciting new environment.</p>
<a href="/staging/ws23/master/m1-somethinar/">-> Details</a>
</div>

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16 changes: 9 additions & 7 deletions sitemap.xml
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Expand Up @@ -17,8 +17,6 @@
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b7-ar-interaction-city/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m0-template/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m3-lep/process/</loc>
</url><url>
Expand All @@ -33,30 +31,34 @@
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m3-lep/techstack/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m4-gamingforthefuture/techstack/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/terminology/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b7-ar-interaction-city/future/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/gameplay/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b4-hypnobuddy/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b5-smartlibrary/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/challenges/</loc>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/gameplay/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b5-smartlibrary/techstack/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/challenges/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b5-smartlibrary/future/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m4-gamingforthefuture/future/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/tech-stack/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m1-somethinar/future/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/ws23/master/m4-gamingforthefuture/future/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/staging/</loc>
</url><url>
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2 changes: 1 addition & 1 deletion ws23/index.html
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Expand Up @@ -238,7 +238,7 @@ <h3>Master Project Template</h3>
<a href="/staging/ws23/master/m1-somethinar/">
<h3>Somethin.AR</h3>
</a>
<p>Somethin.AR is a immersive multiplayer Mixed-Reality Game where you and your friends can team up in real-time to capture small invading creatures while the game seamlessly blends your surroundings with an extended virtual world, transforming your room into an exciting new environment.</p>
<p>Somethin.AR is an immersive Multiplayer Mixed-Reality Game where you and your friends can team up in real-time to capture small invading creatures while the game seamlessly blends your surroundings with an extended virtual world, transforming your room into an exciting new environment.</p>
<a href="/staging/ws23/master/m1-somethinar/">-> Details</a>
</div>

Expand Down
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