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multiple patches + some cleanup around touched patches #147
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mechoriet
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…and send nearby packets from world playerlist instead of server list should reduce load on alot of multiworld server
…hen we can check it once and assume its not there
mechoriet
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Jul 1, 2023
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this is the same state as before only removed the patch if no listener skip but some plugins do funky stuff
patches/server/0098-Avoid-double-I-O-operation-on-load-player-file.patch
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patches/server/0100-Check-channel-before-reading-and-change-isOpen-calls.patch
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uRyanxD
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Jul 4, 2023
patches/api/0027-Performance-Concurrency-Improvements-to-Permissions-.patch
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uRyanxD
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Jul 8, 2023
uRyanxD
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Jul 8, 2023
uRyanxD
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Jul 8, 2023
patches/server/0005-Backport-PlayerHandshakeEvent-from-Paper.patch
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port asm code generation for event listeners instead of reflection(should improve performance)
port Performance & Concurrency Improvements to Permissions no double lookup
packet limiter fix compile warning
avoid double io lookup if file exists
don't allow pickup delay to go below 0
Check channel before reading and change isOpen calls to
IsActive
remove some more places where blockpositions are used often and can just be 3 int's x,y,z