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Avoid overwriting the file manually (#298)
Build #158: Commit 2642118 pushed by uRyanxD
March 4, 2025 23:53 2m 49s master
March 4, 2025 23:53 2m 49s
March 3, 2025 23:18 4m 11s
Rewrite the tick loop system (#295)
Build #156: Commit aed9a77 pushed by uRyanxD
February 18, 2025 19:38 3m 14s master
February 18, 2025 19:38 3m 14s
Remove unnecessary fix (#294)
Build #155: Commit d94bdb0 pushed by uRyanxD
February 16, 2025 22:59 3m 41s master
February 16, 2025 22:59 3m 41s
Fix player head height (#292)
Build #154: Commit a88a3cd pushed by uRyanxD
February 14, 2025 04:50 3m 38s master
February 14, 2025 04:50 3m 38s
February 9, 2025 17:43 3m 4s
Fix entities going out of sight (#286)
Build #152: Commit 553f945 pushed by uRyanxD
February 9, 2025 02:27 3m 48s master
February 9, 2025 02:27 3m 48s
Add additional catch to handle NPE on usercache loading (#273)
Build #151: Commit dfdbd53 pushed by uRyanxD
January 3, 2025 04:34 3m 7s master
January 3, 2025 04:34 3m 7s
Backport fix for \n not working in configurable messages (#272)
Build #150: Commit 0bea332 pushed by uRyanxD
January 3, 2025 00:18 3m 36s master
January 3, 2025 00:18 3m 36s
Don't call PlayerChunkUnloadEvent if bukkitChunk is null (#271)
Build #149: Commit 1c12d3b pushed by uRyanxD
December 28, 2024 18:25 3m 58s master
December 28, 2024 18:25 3m 58s
Update Paper submodule to point to archive repository (#270)
Build #148: Commit e6662c1 pushed by uRyanxD
December 13, 2024 18:56 3m 9s master
December 13, 2024 18:56 3m 9s
Minor tweaks to the modern tick loop (#269)
Build #147: Commit 6dea663 pushed by uRyanxD
December 11, 2024 21:57 3m 45s master
December 11, 2024 21:57 3m 45s
Remove redundant code (#267)
Build #146: Commit 78dff9f pushed by uRyanxD
December 6, 2024 16:06 3m 13s master
December 6, 2024 16:06 3m 13s
[sskip ci] Use the shortcut to call the event (#266)
Build #145: Commit dc6eea8 pushed by uRyanxD
December 6, 2024 15:13 4m 12s master
December 6, 2024 15:13 4m 12s
Revert some changes (#264)
Build #144: Commit b81c9ea pushed by uRyanxD
November 24, 2024 19:03 3m 29s master
November 24, 2024 19:03 3m 29s
Small changes to reflect new behavior (#263)
Build #143: Commit 7238651 pushed by uRyanxD
November 24, 2024 02:18 3m 45s master
November 24, 2024 02:18 3m 45s
Re-enable explicit flushing by default (#262)
Build #142: Commit 9812619 pushed by uRyanxD
November 24, 2024 01:31 4m 20s master
November 24, 2024 01:31 4m 20s
Don't check online mode twice (#261)
Build #141: Commit 38ce27f pushed by uRyanxD
November 20, 2024 23:28 3m 17s master
November 20, 2024 23:28 3m 17s
Run LazyRunnable directly instead of wrapping command (#259)
Build #140: Commit 8f4bf8a pushed by uRyanxD
November 15, 2024 01:54 3m 18s master
November 15, 2024 01:54 3m 18s
Re-add and fix the patch that optimizes light level comparisons
Build #139: Commit 14d8410 pushed by uRyanxD
November 12, 2024 00:56 3m 58s master
November 12, 2024 00:56 3m 58s
Cleanup Modern Tick Loop Patch (#255)
Build #138: Commit 5cefdb8 pushed by uRyanxD
November 3, 2024 03:31 4m 5s master
November 3, 2024 03:31 4m 5s
Remove no longer needed permgen size check (#254)
Build #137: Commit 74413c2 pushed by uRyanxD
November 2, 2024 20:13 3m 31s master
November 2, 2024 20:13 3m 31s
Fix and cleanup modern tick loop (#253)
Build #136: Commit 33e3e38 pushed by uRyanxD
October 28, 2024 22:51 3m 36s master
October 28, 2024 22:51 3m 36s
Fix typo in code (#251)
Build #135: Commit cbb01df pushed by uRyanxD
October 25, 2024 21:42 4m 51s master
October 25, 2024 21:42 4m 51s
Fix WorldBorder#isInBounds(int x, int z) checking the wrong var (#250)
Build #134: Commit 3e7d6e8 pushed by uRyanxD
October 25, 2024 21:26 4m 57s master
October 25, 2024 21:26 4m 57s