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This repository has been archived by the owner on Nov 22, 2022. It is now read-only.
Lucas Crane edited this page Apr 22, 2020
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3 revisions
The Ray Tracing Renderer is intended to be a drop-in replacement for the WebGLRenderer. But this goal is a work-in-progress and several significant Three.js features have yet to be implemented. This page documents which features are currently supported.
The renderer supports everything listed below that is included in your Three.js scene. Everything else is not renderable.