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fix: optimize frame rate calculation and shader performance
- Remove redundant interval uniform from shader - Calculate interval directly in shader to reduce data transfer - Only update frame rate when FPS > 50 to avoid performance degradation - Replace requestAnimationFrame with setInterval for stable frame rate updates
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# example | ||
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## 0.4.5 | ||
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### Patch Changes | ||
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- Updated dependencies | ||
- [email protected] | ||
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## 0.4.4 | ||
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### Patch Changes | ||
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{ | ||
"name": "cesium-wind-layer", | ||
"version": "0.7.3", | ||
"version": "0.7.4", | ||
"publishConfig": { | ||
"access": "public" | ||
}, | ||
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