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Changing resource category for textures in d3d12 issue #1225 (#1226) #1911

Changing resource category for textures in d3d12 issue #1225 (#1226)

Changing resource category for textures in d3d12 issue #1225 (#1226) #1911

Workflow file for this run

name: CI
on:
# SECURITY: This must be a push event only, otherwise our M1 mac runner would be compromised by
# third-party pull requests which could run arbitrary code. This way, we can restrict it to
# collaborators of the repository only.
#
# Whenever GitHub Actions gets official M1 support, we can use that for PRs and get rid of this
# self-hosted runner: https://github.com/actions/virtual-environments/issues/2187
push:
paths-ignore:
- "doc/**"
- "README.md"
- "**.md"
- "LICENSE**"
jobs:
aarch64-macos:
if: ${{ github.repository == 'hexops/mach' }}
runs-on: [self-hosted, macOS, ARM64]
defaults:
run:
shell: '/usr/bin/arch -arch arm64e /bin/bash --noprofile --norc -eo pipefail {0}'
steps:
- name: Checkout
uses: actions/checkout@v2
- name: test
run: zig build test
- name: build
run: zig build
- name: build (WASM)
run: zig build -Dtarget=wasm32-freestanding-none