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[WIP] Improve DVScene and initial Shadow support #20

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BlueCube3310
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Improves the existing DVScene implementation with elements from https://github.com/ik-01/DiEventRangers.

Refactors the DVScene API to support multiple games by adding an argument for the user to specify which game a file originates from (there may be a way to guess the game from the data, I'll look into that).

If no game is specified during loading, it will default to the shared subset of parameters, which ensures the program doesn't crash. The game-specific parameters will then be read as Unknown, which will make loading/saving work perfectly fine, but converting between games will not be possible.

@Sajidur78
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What's up with prefixing the parameter classes with P and D? The old naming was fine, prefixing breaks language rules throughout the library.

@BlueCube3310
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I wanted to shorten the class names, though thinking about it now it probably will be better to just remove the "Div" prefix and replace "Parameter" with "Param".

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