Skip to content

Equirectangular projection shader for Synesthesia. Smoothly switch between 3D and 2D perspective using Equirectangular projection.

Notifications You must be signed in to change notification settings

headstash/equirectangular.synScene

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Equirectangular

Equirectangular projection shader for Synesthesia. Smoothly switch between 3D and 2D perspective using Equirectangular projection.

To do

  • Reactivity is unintuitive - Under reactivity, the perspective and position toggles enable/disable automating either the perspective or the position. The reactive_time toggle enables/disables beat reactivity. If the toggle is off and perspective or position is on, then they will use the rate_in. The position_momentum is kinda weird right now.

Resources

About

Equirectangular projection shader for Synesthesia. Smoothly switch between 3D and 2D perspective using Equirectangular projection.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published