Equirectangular projection shader for Synesthesia. Smoothly switch between 3D and 2D perspective using Equirectangular projection.
- Reactivity is unintuitive - Under reactivity, the perspective and position toggles enable/disable automating either the perspective or the position. The reactive_time toggle enables/disables beat reactivity. If the toggle is off and perspective or position is on, then they will use the rate_in. The position_momentum is kinda weird right now.