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add immobile as anim
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hdescottes committed Jun 6, 2024
1 parent b182d52 commit 1912de6
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Showing 5 changed files with 65 additions and 0 deletions.
13 changes: 13 additions & 0 deletions core/src/main/resources/scripts/player_cleric.json
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Expand Up @@ -73,6 +73,19 @@
},
]
animationConfig: [
{
frameDuration: 0.15
animationType: IMMOBILE
texturePaths: [
sprites/characters/Cleric.png
]
gridPoints: [
{
x: 0
y: 2
}
]
}
{
frameDuration: 0.15
animationType: IDLE
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13 changes: 13 additions & 0 deletions core/src/main/resources/scripts/player_grappler.json
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,19 @@
},
]
animationConfig: [
{
frameDuration: 0.15
animationType: IMMOBILE
texturePaths: [
sprites/characters/Grappler.png
]
gridPoints: [
{
x: 0
y: 2
}
]
}
{
frameDuration: 0.15
animationType: IDLE
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13 changes: 13 additions & 0 deletions core/src/main/resources/scripts/player_mage.json
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Expand Up @@ -73,6 +73,19 @@
},
]
animationConfig: [
{
frameDuration: 0.15
animationType: IMMOBILE
texturePaths: [
sprites/characters/Mage.png
]
gridPoints: [
{
x: 0
y: 2
}
]
}
{
frameDuration: 0.15
animationType: IDLE
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13 changes: 13 additions & 0 deletions core/src/main/resources/scripts/player_thief.json
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,19 @@
},
]
animationConfig: [
{
frameDuration: 0.15
animationType: IMMOBILE
texturePaths: [
sprites/characters/Thief.png
]
gridPoints: [
{
x: 0
y: 2
}
]
}
{
frameDuration: 0.15
animationType: IDLE
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13 changes: 13 additions & 0 deletions core/src/main/resources/scripts/player_warrior.json
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,19 @@
},
]
animationConfig: [
{
frameDuration: 0.15
animationType: IMMOBILE
texturePaths: [
sprites/characters/Warrior.png
]
gridPoints: [
{
x: 0
y: 2
}
]
}
{
frameDuration: 0.15
animationType: IDLE
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