To develop on this project, setup fake-bpy
, to help with linting and code completion
python -m virtualenv env
source ./env/bin/activate
pip install -r requirements.txt
Collection of Blender Add-ons made by R2U.
- Analytics
- Auto Scale
- Bake Nodes
- Collections Grid
- GLB Export
- Material Library
- Mesh Lint
- Nodes IO
- Polycount
- BlenderCV / Mesh Countour
- BlenderCV / Edges Mesh
Sends some user data to AWS S3 for future analysis.
Scale all selected objects so that the combination of them has a total height or length equal to the value inputed by the user.
By default, it uses height for scaling the object, unless Use length
is checked.
It is also possible to scale objects in the scene according to the information from an inputed CSV file.
Automatically bakes the nodes of the active material into a image, for every object of the active collection.
Organizes all scene collections in a grid according to the inputed number of rows and distance between the collections.
If the Object Grid
option is checked, it organizes a grid with all the objects in the scene instead of collections.
Easily export all collections from the scene to glb format.
Creates a library system for materials to be easily catalogued, shared and visualized.
Checks if a mesh meets certain criteria of good practices, like no use of tris, ngons or nonmanifold elements.
Location: Object Data properties > MeshLint
Export and import nodes described as yaml.
Prints to the console, in descending order, the percentage of the total polygons that each object in the scene represents.
Adds a Heatmap tool that shows in brighter red which objects in the active collection have more polygons.
(Takes into account the Decimate Modifier).
Apply a checker texture to all scene objects for easier UV check.
Implementation of some OpenCV methods to help modelling in Blender using reference images.
Find Contours with gray value threshold to separate the object in a image from a white background and creates a mesh plane with that shape.
Some parameters can be adjusted to determine the number of vertices.
Uses Edges Canny to draw the vertices of the detected edges of a selected region of a image.