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reorganised tag names and added software and infrastructure
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benbrignell committed Apr 5, 2018
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6 changes: 3 additions & 3 deletions Gemfile.lock
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execjs (2.7.0)
faraday (0.13.1)
multipart-post (>= 1.2, < 3)
ffi (1.9.18)
ffi (1.9.23)
forwardable-extended (2.6.0)
gemoji (3.0.0)
github-pages (172)
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forwardable-extended (~> 2.6)
posix-spawn (0.3.13)
public_suffix (2.0.5)
rb-fsevent (0.10.2)
rb-fsevent (0.10.3)
rb-inotify (0.9.10)
ffi (>= 0.5.0, < 2)
rouge (2.2.1)
ruby-enum (0.7.1)
i18n
rubyzip (1.2.1)
safe_yaml (1.0.4)
sass (3.5.5)
sass (3.5.6)
sass-listen (~> 4.0.0)
sass-listen (4.0.0)
rb-fsevent (~> 0.9, >= 0.9.4)
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2 changes: 1 addition & 1 deletion _examples/10-principles-for-design-in-the-age-of-ai.md
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Expand Up @@ -14,5 +14,5 @@ principles:
- principle: Good technology design learns and predicts human behaviour
- principle: Good design accelerates new ideas
- principle: Good design removes complexity from life
tags: [universal]
tags: [universal, people]
---
2 changes: 1 addition & 1 deletion _examples/10-principles-of-codecademycom.md
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- principle: Design for Edge Cases
summary: |
We know how intimidating and lonely an out of the box digital experience can be, where many features might still be disabled for newcomers. As part of our redesign, we wanted to optimize our first time user experience, to feel like a rich, welcoming place, where users feel confident in exploring further. From our Dashboard to our Profile, we want users to always feel welcomed, even if they have just joined us.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/10-principles-of-good-road-design.md
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- principle: is innovative
- principle: is long-lasting
- principle: is a collaborative process
tags: [universal]
tags: [specific, organisations, infrastructure]
---
2 changes: 1 addition & 1 deletion _examples/10-principles-of-organization-design.md
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- principle: Let the “lines and boxes” fit your company’s purpose
- principle: Accentuate the informal
- principle: Build on your strengths
tags: [universal, organisational]
tags: [universal, organisations]
---
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- principle: Help and documentation
summary: |
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.
tags: [universal]
tags: [universal, people]
---
2 changes: 1 addition & 1 deletion _examples/20-guiding-principles-for-experience-design.md
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- principle: Be credible and trustworthy
summary: |
It’s hard to tell who you can trust these days, so the only way to gain the confidence of your customers is to earn it — do what you say you’re going to do, don’t over promise and under deliver, don’t sell someone out to fulfill a business objective. If you set people’s expectations appropriately and follow through in a timely matter, people will give you considerably more leeway than if they’re just waiting for you to screw them over.
tags: [universal]
tags: [universal, people]

---
2 changes: 1 addition & 1 deletion _examples/37-signals-principles.md
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summary: Our products are intuitive. You’ll pick them up in seconds or minutes, not hours, days or weeks. We don’t sell you training because you don’t need it.
- principle: Long-term contracts are obscene
summary: No one likes being locked into something they don’t want anymore. Our customers can cancel at any time, no questions asked. No setup/termination fees either.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/5-guiding-principles-for-experience-design.md
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summary: |
Empathy is the ability to understand and share another person’s perspective and feelings. Step outside your box and try really hard to understand the world from another person’s point of view. Go out of your way to identify with their needs. If certain things just don’t make sense to you, ask more questions. Ask as many questions as you need to until you finally understand. When you really get what makes people tick and why they do what they do, you’ll have a much easier time going to bat to make their lives better. If you aren’t trying to make people’s lives better, what are you even doing here?
tags: [universal]
tags: [universal, people]
---
2 changes: 1 addition & 1 deletion _examples/5-principles-for-the-wearable-revolution.md
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Expand Up @@ -11,5 +11,5 @@ principles:
- principle: Beware of the Data Avalanche
- principle: Mind the Gaps

tags: [universal]
tags: [universal, organisations]
---
2 changes: 1 addition & 1 deletion _examples/5-rules-for-incorporation-ai-tech-into-design.md
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Expand Up @@ -9,5 +9,5 @@ principles:
- principle: Design for Failure
- principle: Design for Learning
- principle: Design for Ethics
tags: [universal]
tags: [universal, people]
---
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- principle: The network must be scalable for transaction processing and data encryption processing
- principle: The network must be secure and address new security challenges of a shared network
- principle: The network must co-exist with existing systems of record and transaction systems
tags: [universal]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/7-principles-of-rich-web-applications.md
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- principle: Predict behavior
summary: |
Negative latency.
tags: [universal, language]
tags: [universal, software, people]
---
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Expand Up @@ -13,5 +13,5 @@ principles:
- principle: Transparency
- principle: Harmony
- principle: Resilience
tags: [universal, organisational]
tags: [universal, organisations]
---
2 changes: 1 addition & 1 deletion _examples/a-design-led-approach-to-infrastructure.md
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- principle: Materials and detailing
- principle: Sustainability
- principle: Visitor centre
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/a-principled-design-process.md
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- principle: Don’t make users think
summary: |
Observation shows that users do not read instructions. Interactions should be task focused, eliminating decision points and generally use one clear call to action.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/about-foodspotting.md
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- principle: It's positive.
summary: |
Recommend dishes by snapping photos or simply saying “Loved it!” We don’t allow negative ratings because we’re all about foods people love.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/airbnb-design-principles.md
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summary: We’re focused when it comes to both design and functionality. Our work should speak boldly and clearly to this focus.
- principle: Conversational
summary: Our use of motion breathes life into our products, and allows us to communicate with users in easily understood ways.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/amazon-s-leadership-principles.md
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- principle: Deliver Results
summary: Leaders focus on the key inputs for their business and deliver them with the right quality and in a timely fashion. Despite setbacks, they rise to the occasion and never settle.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/amp-design-principles.md
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Expand Up @@ -12,5 +12,5 @@ principles:
- principle: Only do things if they can be made fast.
- principle: Prioritise things that improve the user experience – but compromise when needed.
- principle: No whitelists.
tags: [specific]
tags: [specific, software, organisations]
---
2 changes: 1 addition & 1 deletion _examples/android-design-principles.md
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Expand Up @@ -10,5 +10,5 @@ principles:
- principle: Enchant Me
- principle: Simplify My Life
- principle: Make Me Amazing
tags: [specific]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/android-wear-creative-vision.md
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summary: Make sure your tap targets are well-spaced and easy to tap. Avoid relying on a large amount of user input to use the app.
- principle: Time-saving
summary: Create efficient flows that help users complete tasks quickly. Avoid creating complex experiences that rely on multiple steps to get a task done.
tags: [specific]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/ant-design.md
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While we can’t literally extend Newton’s law to the world of user interfaces, we certainly can apply this principle to the way we should interact with users. When users click on a button, they expect the button to depress. When they type in a field, they expect to see characters show up in the text box. When they make a mistake, they want the application to tell them where they goofed.
While there is a possibility of too much feedback (or, more accurately, too much of the wrong feedback—a concept we will discuss in the upcoming chapters), a system with little or no feedback feels sluggish and thickheaded.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/architecture-principles.md
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Expand Up @@ -24,5 +24,5 @@ principles:
- principle: Responsive Change Management
- principle: Control Technical Diversity
- principle: Interoperability
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/asana-design-principles.md
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summary: Everyone at all levels of experience with Asana should feel like they know how to use the product, regardless of how many features they use.
- principle: Be consistent and standard, and innovate when it’s worth it.
summary: Users should feel like Asana is familiar, yet modern.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/audi-ux-paradigms.md
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Expand Up @@ -10,5 +10,5 @@ principles:
- principle: Clarity
- principle: Reliability
- principle: Details
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/audible-people-principles.md
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Expand Up @@ -9,5 +9,5 @@ principles:
- principle: Articulate the Possible and Move Fast to Make it Real
- principle: Study and Draw Inspiration from Culture and Technology
- principle: Activate Caring
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/australia-designgov-principles.md
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Expand Up @@ -10,5 +10,5 @@ principles:
- principle: Collaborative, Co-design, Co-creation, Co-production
- principle: Coherent
- principle: Co-sponsored
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/basic-principles-of-nui-design.md
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- principle: Match the complexity of the gesture to the complexity and frequency of the task
summary: |
Simple, frequently used tasks should have equally simple gestures to trigger them.
tags: [specific]
tags: [universal, people]
---
2 changes: 1 addition & 1 deletion _examples/bbc-design-philosophy.md
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summary: Our services are woven into the fabric of everyday life in the UK. They embrace a modern British design aesthetic that extends outside national boundaries. Our character is vibrant and sometimes quirky.
- principle: Best
summary: Last but not least we put quality first.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/blockchain-design-principles.md
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Expand Up @@ -18,5 +18,5 @@ principles:
- principle: Constant feedback
- principle: Allow for and anticipate mistakes to be made
- principle: Active Guidance
tags: [specific, organisational]
tags: [specific, organisations, software]
---
2 changes: 1 addition & 1 deletion _examples/cfpb-design-principles.md
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- principle: Design with data
- principle: Inclusion and accessibility
- principle: Coherent end-to-end user experience
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/clean_forest_consulting.md
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It is better to release a great new website today, than a “perfect” website next month. The best websites are released early, and are constantly evolving.
- principle: |
What is the secret behind our success? Bad consultants make money off their clients, great consultants make money for their clients. That's it. That's the whole secret.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/co-op-design-principles.md
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- principle: We design with honesty
- principle: We design in the open
- principle: We design iteratively
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/converged-infrastructure.md
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Expand Up @@ -9,5 +9,5 @@ principles:
- principle: Openness
- principle: Modularity
- principle: Orchestration
tags: [specific, organisational]
tags: [specific, organisations, infrastructure]
---
2 changes: 1 addition & 1 deletion _examples/d-mindsets.md
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- principle: Be Mindful Of Process
- principle: Bias Toward Action
- principle: Radical Collaboration
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/design-in-the-era-of-the-algorithm.md
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- principle: Give people control over their data
- principle: Be loyal to the user
- principle: Take responsibility
tags: [universal]
tags: [universal, people, software]
---
2 changes: 1 addition & 1 deletion _examples/design-manifesto.md
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summary: If we have found a way of doing something that works, we share it whenever we can instead of reinventing the wheel every time.
- principle: We acknowledge that design never stops
summary: Design is an ongoing imperative. We listen to user feedback and make data-driven decisions to refine and improve our product.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/design-principles-for-bing.md
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- principle: Respect the need for speed
- principle: Give just enough and offer more
- principle: Present a seamless experience
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/design-principles-for-reducing-cognitive-load.md
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- principle: Display choices as a group
- principle: Strive for readability
- principle: Use iconography with caution
tags: [universal]
tags: [universal, people]
---
2 changes: 1 addition & 1 deletion _examples/design-principles-for-windows-store-apps.md
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Use the UI model.
Work with other apps to complete scenarios by participating in app contracts.
Use our tools and templates to promote consistency.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/design-themes-and-principles.md
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- principle: Usability
- principle: Understanding
- principle: Quality
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/designing-for-virtual-reality.md
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- principle: Make It Beautiful
summary: |
Our final Immersion principle? Make it beautiful. By focusing on the visual beauty of what you’re creating, you’re enhancing the feeling of immersion experienced by the user. At the end of your hike through the lesson-filled forest, the user emerges on a clifftop overlooking the ocean, allowing them to witness the sunrise. We wanted the user to a moment, breathe, and let the inspiration sink in before starting their own VR design journey.
tags: [specific, organisational]
tags: [specific, organisations, software]
---
2 changes: 1 addition & 1 deletion _examples/designing-for-vision-impaired-people.md
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- principle: Provide different techniques for diagonal directions
- principle: Provide auditory cues
- principle: Divide the route into clear segments
tags: [specific, organisational]
tags: [specific, organisations]

---
2 changes: 1 addition & 1 deletion _examples/designing-for-voice-interfaces.md
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Create context through modality and state:
summary: |
If a GUI is available it is essential to take advantage of it to help create a good voice experience. Modality allows the user to go back and forth between using voice and traditional interaction methods and gives the user visual feedback. It is also important that the user understands what state they are in. Is the system listening? processing? responding? Audibly or visually it’s important to give the user an indication.
tags: [universal]
tags: [universal, people, software]
---
2 changes: 1 addition & 1 deletion _examples/digital-product-design-principles.md
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- principle: Design for change
summary: |
No design is ever finished or done. Don’t be afraid of throwing away work, features or designs, good design is always evolving and grows with the business. Design with change in mind will allow us to quickly adapt to new learnings and insights. Every feature or functionality that is introduced needs time to improve. Once something is launched, evaluating performance and iteration should be the focus.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/digital-service-standard.md
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- principle: Identify performance indicators
- principle: Report performance data on the Performance Platform
- principle: Test with the minister
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/digital-services-playbook.md
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- principle: Manage security and privacy through reusable processes
- principle: Use data to drive decisions
- principle: Default to open
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/domain-s-design-principles.md
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- principle: Where Is The Love?
summary: |
We are sometimes guilty of taking Minimum Viable Product to its extreme — stripping a product of everything loveable in the name of shipping fast. We want our users to love using our products, so we need to make sure that we deliver loveable products. Meet the Minimum Loveable Product.
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/don-norman-s-principles-of-design.md
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summary: |
A term used to refer to an attribute of an object that allows people to know how to use it. For example, a mouse button invites pushing (in so doing acting clicking) by the way it is physically constrained in its plastic shell. At a very simple level, to afford means to give a clue (Norman, 1988). When the affordances of a physical object are perceptually obvious it is easy to know how to interact with it.
tags: [universal]
tags: [universal, people]

---
2 changes: 1 addition & 1 deletion _examples/drupal-7-user-experience-project.md
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Expand Up @@ -8,5 +8,5 @@ principles:
- principle: Design for the 80%
- principle: Privilege the Content Creator
- principle: Make the default settings smart
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/ebay-design-principles.md
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- principle: We Simplify
- principle: We Connect
- principle: We Go All In
tags: [specific, organisational]
tags: [specific, organisations]
---
2 changes: 1 addition & 1 deletion _examples/eight-principles-of-information-architecture.md
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summary: The principle of focused navigation – Don’t mix apples and oranges in your navigation scheme.
- principle: Principle of growth
summary: Assume the content you have today is a small fraction of the content you will have tomorrow.
tags: [universal]
tags: [universal, people]
---
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