Soccer simulation using Socket server client communication.
- Tune ball velocities to shoot ball to the left side.
- Synchronize UpdateVelocities with Update method
- Get Goal keeper velocity from Socket (SocketGoalKeeperClient)
- Goal keeper velocity according to ball velocity (SocketBallClient)
- Using DataContract serializer with MemoryStream
- More ball more server to handle velocity coordinate
- Create players (similar to goalkeeper) in the field. Update velocity through Socket.