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Soccer simulation using Socket server client communication.

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SocketSoccerSimulation

Soccer simulation using Socket server client communication.

  • Tune ball velocities to shoot ball to the left side.
  • Synchronize UpdateVelocities with Update method
  • Get Goal keeper velocity from Socket (SocketGoalKeeperClient)
  • Goal keeper velocity according to ball velocity (SocketBallClient)
  • Using DataContract serializer with MemoryStream
  • More ball more server to handle velocity coordinate
  • Create players (similar to goalkeeper) in the field. Update velocity through Socket.

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Soccer simulation using Socket server client communication.

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  • C# 100.0%