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hokein edited this page Oct 13, 2014 · 22 revisions

The greenworks module gives you ability to access Steam APIs, a simple example:

var greenworks = require('./lib/greenworks');

if (greenworks.initAPI()) {
  console.log('Steam API has been initalized.');
} else {
  console.log('Error on initializing Steam API');
}

##References

###Greenworks.initAPI()

Returns a Boolean whether Steam APIs were successfully initialized or not.

Note: You need to launch and log in the Steam Client, and put steam_appid.txt under your app directory.

###Greenworks.getSteamId()

Returns an 'Object' represents extensive information of the current Steam user.

  • Result Object
    • accountId Integer: Steam account ID
    • staticAccountId Integer: Static steam ID
    • screenName String: Steam screen name
    • level Integer: Steam level
    • isValid Boolean: whether is a valid account
    • type Object: represents user account type
      • name String: User account type name
      • value Integer: User account type id
    • flags Object: represents describing types of user account information
      • anonymous Boolean: whether is an anonymous account
      • anonymousGameServer Boolean: whether is an anonymous game server account
      • anonymousGameServerLogin Boolean: whether is an anonymous game server account login request
      • anonymousUserBoolean: whether is an anonymous user account
      • chat Boolean: whether is a chat account
      • clan Boolean: whether is a clan account
      • consoleUser Boolean: whether is a console user(PSN) account
      • contentServer Boolean: whether is a content server account
      • gameServer Boolean: whether is a game server account
      • individual Boolean: whether is a individual account
      • gameServerPersistent Boolean: whether is a persistent game server account
      • lobby Boolean: whether is a lobby(chat) account

###Greenworks.saveTextFoFile(file_name, file_content, success_callback, [error_callback])

  • file_name String
  • file_content String
  • success_callback Function()
  • error_callback Function(err)

###Greenworks.readTextFromFile(file_name, success_callback, [error_callback])

  • file_name String
  • success_callback Function(file_content)
    • file_content String: represents the content of file_name file.
  • error_callback Function(err)

###Greenworks.saveFilesToCloud(files_path, success_callback, [error_callback])

  • files_path Array of String
  • success_callback Function()
  • error_callback Function(err)

Writes mutilple local files to Steam Cloud.

###Greenworks.isCloudEnabled()

Returns a Boolean indicates whether cloud is enabled for the current app.

###Greenworks.enableCloud(flag)

  • flag Boolean

Enables/Disables the cloud feature for the current app.

###Greenworks.getCloudQuota(success_callback, [error_callback])

  • success_callback Function(total_bytes, available_bytes)
    • total_bytes Integer: total bytes of quota
    • available_bytes Integer: available bytes of quota
  • error_callback Function(err)

###Greenworks.activateAchievement(achievement, success_callback, [error_callback])

  • achievement String
  • success_callback Function()
  • error_callback Function(err)

The achievement represents the unlocked achievement in your game.

###Greenworks.getCurrentGameLanguage()

Returns a String represents the current language from Steam specifically set for the game.

###Greenworks.getCurrentUILanguage()

Returns a String represents the current language from Steam set in UI.

###Greenworks.getCurrentGameInstallDir()

Not implement yet.

###Greenworks.getNumberOfPlayers(success_callback, [error_callback])

  • success_callback Function(num_of_players)
    • num_of_players Integer: the current number of players on Steam.
  • error_callback Function(err)

###Greenworks.fileShare(file_name, success_callback, [error_callback])

  • file_name String
  • success_calback Function(file_handle)
    • file_handle Integer: The handle that can be shared with users and features
  • error_callback Function(err)

###Greenworks.publishWorkshopFile(file_name, image_name, title, description, success_callback, [error_callback])

  • file_name String
  • image_name String
  • title String
  • description String
  • success_callback Function(publish_file_id)
    • publish_file_id Integer: represents the published file id on Steam.
  • error_callback Function(err)

Publish file_name workshop item on Steam. The files file_name and image_name need to be on Steam Cloud(Using writeTextToFile or saveFilesToCloud API) and get shared(Using Greenworks.fileShare) first.

An empty String of image_name means no image for the workshp item.

###Greenworks.updatePublishedWorkshopFile(published_file_id, file_name, image_name, title, description, success_callback, [error_callback])

  • published_file_id Integer
  • file_name String
  • image_name String
  • title String
  • description String
  • success_callback Function()
  • error_callback Function(err)

An empty String of file_name/image_name/title/description means no update of that field.

###Greenworks.ugcPublish(file_path, title, description, image_path, success_callback, [error_callback], [progress_callback])

  • file_path String
  • title String
  • description String
  • image_path String
  • success_callback Function()
  • error_callback Function(err)
  • progress_callback Function(progress_msg)
    • progress_msg String: current process during publish period: Completed on saving files to Steam Cloud, Completed on sharing files.

Publishes user generated content(ugc) to Steam workshop.

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