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Update README.md
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abesco committed Aug 11, 2014
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Expand Up @@ -12,27 +12,27 @@ The methods we used are based on the Steamworks SDK.
**Greenworks**

* <sup>initAPI()</sup>
* <sup>activateAchievement(string achievementId, func success, func error)</sup>
* <sup>getNumberOfPlayers()</sup>
* <sup>getCurrentGameLanguage()</sup>
* <sup>getCurrentUILanguage()</sup>
* <sup>getSteamId()</sup>
* <sup>getCurrentGameInstallDir()</sup>
* <sup>getCloudQuotas()</sup>
* <sup>saveTextToFile(string fileName, string content, func success, func error)</sup>
* <sup>readTextFromFile(string fileName, func success, func error)</sup>
* <sup>activateAchievement(string achievementId, func success, func error)</sup>
* <sup>saveTextToFile(string fileName, string content, func success, func error)</sup>
* <sup>enableCloud()</sup>
* <sup>isCloudEnabled()</sup>
* <sup>isCloudEnabledForUser()</sup>
* <sup>getNumberOfPlayers()</sup>
* <sup>ugcPublish(string fileName, string title, string description, string imageFile, func successCallback, func
errorCallback, func progressCallback)</sup>
* <sup>ugcPublishUpdate(int publishedFileId, string fileName, string title, string description, string imageFile, func successCallback, func errorCallback, func progressCallback)</sup>
* <sup>ugcGetItems(int type, int sort, func successCallback, func errorCallback, func progressCallback)</sup>
* <sup>ugcGetUserItems(int type, int sort, int filter, func successCallback, func errorCallback, func progressCallback)</sup>
* <sup>ugcDownloadItem(string fileName, int hFile, string targetFolder, func successCallback, func errorCallback, func progressCallback)</sup>
* <sup>ugcSynchronizeItems(string targetFolder, func success, func error, func progress)</sup>
* <sup>getCurrentGameLanguage()</sup>
* <sup>getCurrentUILanguage()</sup>
* <sup>getSteamId()</sup>
* <sup>ugcShowOverlay(optional workshopItemId)</sup>
* <sup>ugcUnsubscribe(int publishedFileId, func success, func error, func progress)</sup>
* <sup>getCurrentGameInstallDir()</sup>
* <sup>runCallbacks()</sup>

***
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