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Merge pull request #284 from JiepengTan/builder_456_rename_backdrop_api
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rename spx api from scene => backdrop
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xushiwei authored May 27, 2024
2 parents 4af5426 + ef742b8 commit b63badf
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Showing 3 changed files with 40 additions and 39 deletions.
46 changes: 23 additions & 23 deletions event.go
Original file line number Diff line number Diff line change
Expand Up @@ -89,23 +89,23 @@ func (p *eventSink) call(wait bool, data interface{}, doSth func(*eventSink)) {
// -------------------------------------------------------------------------------------

type eventSinkMgr struct {
allWhenStart *eventSink
allWhenKeyPressed *eventSink
allWhenIReceive *eventSink
allWhenSceneStart *eventSink
allWhenCloned *eventSink
allWhenTouched *eventSink
allWhenClick *eventSink
allWhenMoving *eventSink
allWhenTurning *eventSink
calledStart bool
allWhenStart *eventSink
allWhenKeyPressed *eventSink
allWhenIReceive *eventSink
allWhenBackdropChanged *eventSink
allWhenCloned *eventSink
allWhenTouched *eventSink
allWhenClick *eventSink
allWhenMoving *eventSink
allWhenTurning *eventSink
calledStart bool
}

func (p *eventSinkMgr) reset() {
p.allWhenStart = nil
p.allWhenKeyPressed = nil
p.allWhenIReceive = nil
p.allWhenSceneStart = nil
p.allWhenBackdropChanged = nil
p.allWhenCloned = nil
p.allWhenTouched = nil
p.allWhenClick = nil
Expand All @@ -118,7 +118,7 @@ func (p *eventSinkMgr) doDeleteClone(this interface{}) {
p.allWhenStart = p.allWhenStart.doDeleteClone(this)
p.allWhenKeyPressed = p.allWhenKeyPressed.doDeleteClone(this)
p.allWhenIReceive = p.allWhenIReceive.doDeleteClone(this)
p.allWhenSceneStart = p.allWhenSceneStart.doDeleteClone(this)
p.allWhenBackdropChanged = p.allWhenBackdropChanged.doDeleteClone(this)
p.allWhenCloned = p.allWhenCloned.doDeleteClone(this)
p.allWhenTouched = p.allWhenTouched.doDeleteClone(this)
p.allWhenClick = p.allWhenClick.doDeleteClone(this)
Expand Down Expand Up @@ -189,8 +189,8 @@ func (p *eventSinkMgr) doWhenIReceive(msg string, data interface{}, wait bool) {
})
}

func (p *eventSinkMgr) doWhenSceneStart(name string, wait bool) {
p.allWhenSceneStart.call(wait, name, func(ev *eventSink) {
func (p *eventSinkMgr) doWhenBackdropChanged(name string, wait bool) {
p.allWhenBackdropChanged.call(wait, name, func(ev *eventSink) {
ev.sink.(func(string))(name)
})
}
Expand Down Expand Up @@ -324,23 +324,23 @@ func (p *eventSinks) OnMsg__1(msg string, onMsg func()) {
}
}

func (p *eventSinks) OnScene__0(onScene func(name string)) {
p.allWhenSceneStart = &eventSink{
prev: p.allWhenSceneStart,
func (p *eventSinks) OnBackdrop__0(onBackdrop func(name string)) {
p.allWhenBackdropChanged = &eventSink{
prev: p.allWhenBackdropChanged,
pthis: p.pthis,
sink: onScene,
sink: onBackdrop,
}
}

func (p *eventSinks) OnScene__1(name string, onScene func()) {
p.allWhenSceneStart = &eventSink{
prev: p.allWhenSceneStart,
func (p *eventSinks) OnBackdrop__1(name string, onBackdrop func()) {
p.allWhenBackdropChanged = &eventSink{
prev: p.allWhenBackdropChanged,
pthis: p.pthis,
sink: func(name string) {
if debugEvent {
log.Println("==> onScene", name, nameOf(p.pthis))
log.Println("==> onBackdrop", name, nameOf(p.pthis))
}
onScene()
onBackdrop()
},
cond: func(data interface{}) bool {
return data.(string) == name
Expand Down
31 changes: 16 additions & 15 deletions game.go
Original file line number Diff line number Diff line change
Expand Up @@ -1066,33 +1066,34 @@ func (p *Game) onHit(hc hitContext) (hr hitResult, ok bool) {

// -----------------------------------------------------------------------------

func (p *Game) SceneName() string {
func (p *Game) BackdropName() string {
return p.getCostumeName()
}

func (p *Game) SceneIndex() int {
func (p *Game) BackdropIndex() int {
return p.getCostumeIndex()
}

// StartScene func:
// StartBackdrop func:
//
// StartScene(sceneName) or
// StartScene(sceneIndex) or
// StartScene(spx.Next)
// StartScene(spx.Prev)
func (p *Game) StartScene(scene interface{}, wait ...bool) {
if p.goSetCostume(scene) {
p.windowWidth_ = 0 // TODO: need review
p.doWhenSceneStart(p.getCostumeName(), wait != nil && wait[0])
// StartBackdrop(backdropName) or
// StartBackdrop(backdropIndex) or
// StartBackdrop(spx.Next)
// StartBackdrop(spx.Prev)
func (p *Game) StartBackdrop(backdrop interface{}, wait ...bool) {
if p.goSetCostume(backdrop) {
p.windowWidth_ = 0
p.doWindowSize()
p.doWhenBackdropChanged(p.getCostumeName(), wait != nil && wait[0])
}
}

func (p *Game) NextScene(wait ...bool) {
p.StartScene(Next, wait...)
func (p *Game) NextBackdrop(wait ...bool) {
p.StartBackdrop(Next, wait...)
}

func (p *Game) PrevScene(wait ...bool) {
p.StartScene(Prev, wait...)
func (p *Game) PrevBackdrop(wait ...bool) {
p.StartBackdrop(Prev, wait...)
}

// -----------------------------------------------------------------------------
Expand Down
2 changes: 1 addition & 1 deletion test/Bullet/assets/index.json
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
"path": "1.png"
}
],
"sceneIndex": 0,
"backdropIndex": 0,
"zorder": [
"Bullet"
]
Expand Down

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