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Avoid widening texcoord 0 to Vector4 if possible
In the case where a material only uses a single 2-channel texcoord, the "convert 4x2 -> 2x4" code was widening it to a 4-channel texcoord with zw = 00. Avoid doing that to save a bit of mesh memory. Change-Id: Id000b0153b7f36528044f1b7711b61d907116f5d
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