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Releases: googlevr/daydream-renderer-for-unity
Releases · googlevr/daydream-renderer-for-unity
Release 1.1
Maintenance release, tracking the changes in Daydream Elements.
Highlights:
- Removed 'Library' files from source control
- Moved 'Plugins' folder under 'DaydreamRenderer'
- Improvements to the custom lighting system
- Bug fixes
Initial release of Daydream Renderer
Major features:
- Single pass rendering.
- Renders up to 8 normal mapped lights per object with a fixed fragment shader cost.
- Normal mapped specular approximation for all lights and includes optional optimizations such as monochromatic specular color.
- 1 - 4 per-object "hero shadows" with cheap but effective filtering. This allows characters to cast shadows at very low cost.
- Vertex based static lighting solution that seamlessly integrates with the dynamic lighting, using the same lighting model and fully supporting normal mapping and approximated specular.