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This repository has been archived by the owner on Dec 6, 2018. It is now read-only.

Releases: googlevr/daydream-renderer-for-unity

Release 1.1

08 Sep 07:50
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Maintenance release, tracking the changes in Daydream Elements.

Highlights:

  • Removed 'Library' files from source control
  • Moved 'Plugins' folder under 'DaydreamRenderer'
  • Improvements to the custom lighting system
  • Bug fixes

Initial release of Daydream Renderer

18 May 16:14
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Major features:

  • Single pass rendering.
  • Renders up to 8 normal mapped lights per object with a fixed fragment shader cost.
  • Normal mapped specular approximation for all lights and includes optional optimizations such as monochromatic specular color.
  • 1 - 4 per-object "hero shadows" with cheap but effective filtering. This allows characters to cast shadows at very low cost.
  • Vertex based static lighting solution that seamlessly integrates with the dynamic lighting, using the same lighting model and fully supporting normal mapping and approximated specular.