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Incorrect explanation of QUAD_COORDS #1659

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If a quad is drawn using GL_TRIANGLE_STRIP, the triangles' drawing order should be v0 → v1 → v2, then v1 → v2 → v3 (not v2 → v1 → v3).

If a quad is drawn using GL_TRIANGLE_STRIP, the triangles' drawing order should be v0 → v1 → v2, then v1 → v2 → v3 (not v2 → v1 → v3).

Signed-off-by: TestPlanB <[email protected]>
@devbridie devbridie self-assigned this Jul 2, 2024
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