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refactor: move color extension to MD structure #406
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,47 +1,49 @@ | ||
import SwiftUI | ||
|
||
extension Color { | ||
/// Creates a constant color from an RGBA value. | ||
/// - Parameter rgba: A 32-bit value that represents the red, green, blue, and alpha components of the color. | ||
public init(rgba: UInt32) { | ||
self.init( | ||
red: CGFloat((rgba & 0xff00_0000) >> 24) / 255.0, | ||
green: CGFloat((rgba & 0x00ff_0000) >> 16) / 255.0, | ||
blue: CGFloat((rgba & 0x0000_ff00) >> 8) / 255.0, | ||
opacity: CGFloat(rgba & 0x0000_00ff) / 255.0 | ||
) | ||
} | ||
|
||
/// Creates a context-dependent color with different values for light and dark appearances. | ||
/// - Parameters: | ||
/// - light: The light appearance color value. | ||
/// - dark: The dark appearance color value. | ||
public init(light: @escaping @autoclosure () -> Color, dark: @escaping @autoclosure () -> Color) { | ||
#if os(watchOS) | ||
self = dark() | ||
#elseif canImport(UIKit) | ||
self.init( | ||
uiColor: .init { traitCollection in | ||
switch traitCollection.userInterfaceStyle { | ||
case .unspecified, .light: | ||
return UIColor(light()) | ||
case .dark: | ||
return UIColor(dark()) | ||
@unknown default: | ||
return UIColor(light()) | ||
} | ||
struct MD { | ||
/// Creates a constant color from an RGBA value. | ||
/// - Parameter rgba: A 32-bit value that represents the red, green, blue, and alpha components of the color. | ||
static func rgbaColor(rgba: UInt32) -> Color { | ||
Color.init( | ||
red: CGFloat((rgba & 0xff00_0000) >> 24) / 255.0, | ||
green: CGFloat((rgba & 0x00ff_0000) >> 16) / 255.0, | ||
blue: CGFloat((rgba & 0x0000_ff00) >> 8) / 255.0, | ||
opacity: CGFloat(rgba & 0x0000_00ff) / 255.0 | ||
) | ||
} | ||
) | ||
#elseif canImport(AppKit) | ||
self.init( | ||
nsColor: .init(name: nil) { appearance in | ||
if appearance.bestMatch(from: [.aqua, .darkAqua]) == .aqua { | ||
return NSColor(light()) | ||
} else { | ||
return NSColor(dark()) | ||
} | ||
|
||
/// Creates a context-dependent color with different values for light and dark appearances. | ||
/// - Parameters: | ||
/// - light: The light appearance color value. | ||
/// - dark: The dark appearance color value. | ||
static func displayMode(light: @escaping @autoclosure () -> Color, dark: @escaping @autoclosure () -> Color) -> Color { | ||
#if os(watchOS) | ||
return dark() | ||
#elseif canImport(UIKit) | ||
return Color.init( | ||
uiColor: .init { traitCollection in | ||
switch traitCollection.userInterfaceStyle { | ||
case .unspecified, .light: | ||
return UIColor(light()) | ||
case .dark: | ||
return UIColor(dark()) | ||
@unknown default: | ||
return UIColor(light()) | ||
} | ||
} | ||
) | ||
#elseif canImport(AppKit) | ||
return Color.init( | ||
nsColor: .init(name: nil) { appearance in | ||
if appearance.bestMatch(from: [.aqua, .darkAqua]) == .aqua { | ||
return NSColor(light()) | ||
} else { | ||
return NSColor(dark()) | ||
} | ||
} | ||
) | ||
#endif | ||
} | ||
) | ||
#endif | ||
} | ||
} | ||
} |
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I’m noticing pervasive change of indentation from 2 to 4 spaces. For consistency (and in the interest of minimizing the change's size) the 2 space indent should be used.
Note: I’d not worry about rushing out a revision. If done, do it at your leisure. It may be some time before maintainers come through to give their review of the patch.