Godot Tools for Visual Studio Code 2.1.0
This release is compatible with Godot 4.x as well as Godot 3.x.
Thanks to all contributors involved in the making of this release, in particular @DaelonSuzuka who has been central in this effort of maintaining this extension!
- Download from Visual Studio Marketplace (includes automatic updates)
- Download from GitHub
- Expand Assets below the changelog and choose
godot-tools-2.1.0.vsix
to download the extension directly, then follow the installation instructions.
- Expand Assets below the changelog and choose
Changelog
- Improve dragging items from Scene Preview into source code
- Improve macOS path resolution for app bundles
- Improve codeblock formatting in documentation
- Improve Scene Preview ergonomics
- "Pinning" in the scene preview is now referred to as "locking" to avoid confusion with pinning a scene as the debug/launch target.
- Added commands for opening the Scene Preview's target scene, and the "main script" of the target scene, if it exists.
- Added existing "refresh scene preview" command as a button.
- Prevent document links from accidentally being resolved to your entire document
- Fix poor documentation formatting of class titles and inheritance chain
- Fix bad formatting on several operators
- Fix various formatting issues
- Fix various syntax highlighting issues
- Fix Object ID decoded as wrong signedness
- Fix project not found when
project.godot
file is excluded - Fix LSP connection attempts not resetting
- Fix child processes not being killed properly
- Fix broken scene file parser
- Fix debugged process not being terminated when debugging session closes on Linux