Skip to content

Update 03.coding_the_player.rst #11026

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 2 commits into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 2 additions & 3 deletions getting_started/first_2d_game/03.coding_the_player.rst
Original file line number Diff line number Diff line change
Expand Up @@ -382,11 +382,10 @@ for you. You don't need to change the default settings right now.
.. The issue for this bug is #41283

If you're using an external text editor (for example, Visual Studio Code),
a bug currently prevents Godot from doing so. You'll be sent to your external
editor, but the new function won't be there.
there's a chance you'll be sent to the editor but the new function isn't there.

In this case, you'll need to write the function yourself into the Player's
script file.
script file: ``func _on_body_entered(body):``

.. image:: img/player_signal_connection.webp

Expand Down