Skip to content

Fix Sublime Text arguments in Using an external editor #10869

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 9 additions & 2 deletions tutorials/editor/external_editor.rst
Original file line number Diff line number Diff line change
Expand Up @@ -54,11 +54,18 @@ Some example **Exec Flags** for various editors include:
+---------------------+-----------------------------------------------------+
| Emacs | ``emacs +{line}:{col} {file}`` |
+---------------------+-----------------------------------------------------+
| Sublime Text | ``{project} {file}:{line}:{column}`` |
| Sublime Text | ``{project} {file}:{line}:{col}`` |
+---------------------+-----------------------------------------------------+
| Visual Studio | ``/edit "file"`` |
| Visual Studio* | ``/edit "file"`` |
+---------------------+-----------------------------------------------------+

\*: Arguments are not automatically detected, so you must fill them in manually.

Since Godot 4.5, **Exec Flags** are automatically detected for all editors
listed above (unless denoted with an asterisk). You don't need to paste them
from this page for it to work, unless your editor has an executable name not
recognized automatically (e.g. a fork of an editor listed here).

.. note::

For Visual Studio Code on Windows, you will have to point to the ``code.cmd``
Expand Down
Loading