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Improve C# code sample for saving nodes #10394
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tombasche
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Original file line number | Diff line number | Diff line change | ||||
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@@ -118,6 +118,14 @@ The save function will look like this: | |||||
}; | ||||||
} | ||||||
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// ISaveable.cs | ||||||
// Define an interface to be used by the overarching Save() method | ||||||
// which the Node you wish to persist will need to implement. | ||||||
public interface ISaveable | ||||||
{ | ||||||
public Godot.Collections.Dictionary<string, Variant> Save(); | ||||||
} | ||||||
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This gives us a dictionary with the style | ||||||
``{ "variable_name":value_of_variable }``, which will be useful when | ||||||
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@@ -167,7 +175,7 @@ way to pull the data out of the file as well. | |||||
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// Note: This can be called from anywhere inside the tree. This function is | ||||||
// path independent. | ||||||
// Go through everything in the persist category and ask them to return a | ||||||
// Go through everything in the persist category that implements the ISaveable interface and ask them to return a | ||||||
// dict of relevant variables. | ||||||
public void SaveGame() | ||||||
{ | ||||||
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@@ -183,21 +191,24 @@ way to pull the data out of the file as well. | |||||
continue; | ||||||
} | ||||||
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// Check the node has a save function. | ||||||
if (!saveNode.HasMethod("Save")) | ||||||
// Check the node implements the expected interface | ||||||
if (saveNode is ISaveable saveableNode) | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You could make the diff smaller by inverting the condition with
Suggested change
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{ | ||||||
GD.Print($"persistent node '{saveNode.Name}' is missing a Save() function, skipped"); | ||||||
continue; | ||||||
} | ||||||
// Call the node's save function. | ||||||
var nodeData = saveableNode.Save(); | ||||||
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// Call the node's save function. | ||||||
var nodeData = saveNode.Call("Save"); | ||||||
// Json provides a static method to serialized JSON string. | ||||||
var jsonString = Json.Stringify(nodeData); | ||||||
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// Json provides a static method to serialized JSON string. | ||||||
var jsonString = Json.Stringify(nodeData); | ||||||
// Store the save dictionary as a new line in the save file. | ||||||
saveFile.StoreLine(jsonString); | ||||||
} | ||||||
else | ||||||
{ | ||||||
GD.Print($"persistent node '{saveNode.Name}' does not implement the ISaveable interface, skipped"); | ||||||
continue; | ||||||
} | ||||||
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// Store the save dictionary as a new line in the save file. | ||||||
saveFile.StoreLine(jsonString); | ||||||
} | ||||||
} | ||||||
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I don't know if this is clear enough, since we never explicitly show the Node implementing the interface. Also, comments in code can't be translated so that may make the C# code less accessible.