Fix CarpetClient not disconnecting when leaving multiplayer #1913
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Fixes #1908.
The issue was that the new transfer packets changed the signature of the disconnect method, but left a shortcut with the old one, that is no longer called when disconnecting. This should also make Carpet work properly when the client is being transferred between Carpet/non-Carpet servers (or just with different rules).
This removes the
ClientCommonPacketListenerImpl
mixin given it seems to not do anything anymore, and it was added with the network refactor.