Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix-fake-player-xp-not-resetting-on-death #1800

Open
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

silnarm
Copy link
Contributor

@silnarm silnarm commented Aug 12, 2023

@@ -187,6 +187,7 @@ public void die(DamageSource cause)
shakeOff();
super.die(cause);
setHealth(20);
giveExperienceLevels(-(experienceLevel + 1));
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This line, which removes all levels and XP, should be wrapped in a check that /gamerule keepInventory is false.

* only remove XP if not KEEPINVENTORY
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Fake Players do not lose their XP when dying and still drop XP orbs
2 participants