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v0.0.9

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@gkjohnson gkjohnson released this 31 Dec 08:45
· 1004 commits to main since this release

image

Added

  • Support for Material.flatShading to render flat-shaded materials.
  • Support for randomization using Owen-scrambled and shuffled Sobol values enabling sample stratification and image in fewer samples.
  • Support for directional lights, point lights.

Fixed

  • Roughness and metalness maps not being assigned correctly.
  • Case where textures using shared "Source" with different encodings were not treated as unique.
  • Spot Lights no longer have a dark hot spot.

Changed

  • Move "random" functions around.