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Fix support for Unity 6 web builds by letting Unity compile the plugin
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gilzoide committed Feb 5, 2025
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8 changes: 0 additions & 8 deletions Plugins/lib/webgl.meta

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25 changes: 21 additions & 4 deletions Plugins/sqlite-amalgamation/sqlite3.c.meta

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7 changes: 6 additions & 1 deletion Plugins/sqlite-amalgamation/sqlite3.h.meta

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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -11,8 +11,8 @@ This package provides the excelent [SQLite-net](https://github.com/praeclarum/sq
+ `SQLiteConnection.Deserialize` extension method for deserializing memory (`byte[]`, `NativeArray<byte>` or `ReadOnlySpan<byte>`) into an open database (reference: [SQLite Deserialization](https://www.sqlite.org/c3ref/deserialize.html)).
- [SQLite 3.48.0](https://sqlite.org/releaselog/3_48_0.html)
+ Enabled modules: [R\*Tree](https://sqlite.org/rtree.html), [Geopoly](https://sqlite.org/geopoly.html), [FTS5](https://sqlite.org/fts5.html), [Built-In Math Functions](https://www.sqlite.org/lang_mathfunc.html)
+ Prebuilt for Windows, Linux, macOS, Android and WebGL
+ Built from source in iOS, tvOS and visionOS projects
> **Warning**: currently these modules are not enabled in WebGL builds
+ Supports Windows, Linux, macOS, WebGL, Android, iOS, tvOS and visionOS platforms
+ Supports persisting data in WebGL builds by using a [custom VFS backed by Indexed DB](https://github.com/gilzoide/idbvfs).


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