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Fixed Evangelion Battlefields skeletal mesh loading #176

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3 changes: 3 additions & 0 deletions Unreal/GameDatabase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -381,6 +381,9 @@ const GameInfo GListOfGames[] = {
# if DAUNTLESS
G("Dauntless", dauntless, GAME_Dauntless),
# endif
# if EVANGELION
G("Evangelion Battlefields", evangelion, GAME_Evangelion),
# endif
# if PARAGON
G("Paragon", paragon, GAME_Paragon),
# endif
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1 change: 1 addition & 0 deletions Unreal/GameDefines.h
Original file line number Diff line number Diff line change
Expand Up @@ -167,6 +167,7 @@
#define KH3 1 // Kingdom Hearts 3
#define JEDI 1 // Star Wars Jedi: Fallen Order
#define SEAOFTHIEVES 1 // Sea of Thieves
#define EVANGELION 1 // Evangelion Battlefields

#define SPECIAL_TAGS 1 // games with different PACKAGE_FILE_TAG

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1 change: 1 addition & 0 deletions Unreal/UnCore.h
Original file line number Diff line number Diff line change
Expand Up @@ -497,6 +497,7 @@ enum EGame
GAME_Jedi = GAME_UE4(21)+1,
// 4.24
GAME_Dauntless = GAME_UE4(24)+1,
GAME_Evangelion = GAME_UE4(24)+2,

GAME_ENGINE = 0xFFF0000 // mask for game engine
};
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9 changes: 9 additions & 0 deletions Unreal/UnrealMesh/UnMesh4.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -828,6 +828,15 @@ struct FSkelMeshSection4
if (Ar.Game == GAME_Paragon) return;
#endif

#if EVANGELION
if (Ar.Game == GAME_Evangelion)
{
int32 unk1;
Ar << unk1;
return;
}
#endif // EVANGELION

FDuplicatedVerticesBuffer DuplicatedVerticesBuffer;
Ar << DuplicatedVerticesBuffer;
Ar << S.bDisabled;
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Binary file modified umodel.exe
Binary file not shown.